Croissants
Croissants
In his free time, he prepares objects for visualizations.
Croissants came out today.
Gently used SSS on ceramics. And ready.
Enjoy your meal.
Cooked chef KRAY 3.037
Croissants came out today.
Gently used SSS on ceramics. And ready.
Enjoy your meal.
Cooked chef KRAY 3.037
Re: Croissants
Very nice render. Materials are used from a set of LW 2015 native materials?
Re: Croissants
It's a mixture of reflection and bump maps.promity wrote:Very nice render. Materials are used from a set of LW 2015 native materials?
Very simple settings.
Take it easy.
Re: Croissants
Thank you for the clarification. I wanted to know exactly about the sss shader. I thought it was based on the LW material, it turned out that this is the K3 shader.
- Janusz Biela
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Re: Croissants
BTW Limiter recurse Node for reflection....no need use this right now
Latest K3 is so fast that it doesn't mater for engine 5. 20 or 40 recurse reflection!
Watch my scene "Depp recurse tester"
Simply you can add Fresnel directly like I do now and I am not worry with 40 recurse (bounce lights GI also) to get black glass...(called: fail recurse)
Latest K3 is so fast that it doesn't mater for engine 5. 20 or 40 recurse reflection!
Watch my scene "Depp recurse tester"
Simply you can add Fresnel directly like I do now and I am not worry with 40 recurse (bounce lights GI also) to get black glass...(called: fail recurse)
Re: Croissants
So will all the native LW materials in K3 still work or will it be some kind of symbiosis based on some basic functions of the LW shaders and the K3 shaders?
How will the shaders be assigned in LW 2019 given that there are no tabs on the shaders?
How will the shaders be assigned in LW 2019 given that there are no tabs on the shaders?
- Janusz Biela
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Re: Croissants
K3 + LW15 no problems except: shaders and third part Node plugins...we do not support them (poor documentation, bad codes and bugs...waste of time)promity wrote:So will all the native LW materials in K3 still work or will it be some kind of symbiosis based on some basic functions of the LW shaders and the K3 shaders?
How will the shaders be assigned in LW 2019 given that there are no tabs on the shaders?
K3 + LW19 same like above + whole new main shader system (Delta, Dielectric, BSDF, carpaint, etc)
Tab for K3 shader is under Motion Options (press "m" on object):
Re: Croissants
I thought it was a temporary solution. Are there any plans for Gregor to transfer his shaders to the material class (node based)?
- Janusz Biela
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Re: Croissants
Yes. Probably he will create K3shaderNode. Now for him is easier to develop additional`s.promity wrote:I thought it was a temporary solution. Are there any plans for Gregor to transfer his shaders to the material class (node based)?
Re: Croissants
Is the latest version of kray compatible with LW 11.6? Please dont laugh
- Janusz Biela
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Re: Croissants
Screen shot is from LW19.jdomingo wrote:Is the latest version of kray compatible with LW 11.6? Please dont laugh
LW15 has standard shader option.
Re: Croissants
Yes it is, I'm still on LW11.6.3 with K3.035jdomingo wrote:Is the latest version of kray compatible with LW 11.6? Please dont laugh