I am working on texture for curtains and for wall lights,
These are not transparent but translucent... (correct me if i am wrong..)
But with kray rendering it takes hours to compute on my scene. Anyone has a other way to do this?
Thanks
			
			
									
						
										
						Translucency
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Translucency
I suspect you use Node Translucency. Not supported in Kray (slow or errors).
If not, simple post here surface.
			
			
									
						
										
						If not, simple post here surface.
Re: Translucency
Thanks for your time.
No i dont use the translucency node, but i upload my srf.
			
							No i dont use the translucency node, but i upload my srf.
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				- rideau.zip
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- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Translucency
Actually I use no Nodes for translucency.
I think I noticed this slow render by Nodes and I started use normal LW system...after that I forgot about it 
 
I send you test scene with normal setup and Node (just disable Node to check speed render).
So if you want use translucency better is to use standard translucency setting.
			
			
									
						
										
						I think I noticed this slow render by Nodes and I started use normal LW system...after that I forgot about it
 
 I send you test scene with normal setup and Node (just disable Node to check speed render).
So if you want use translucency better is to use standard translucency setting.
Re: Translucency
Thanks Janusz, there is a big difference between the 2 renders. 
For my part translucy takes age to compute ( as there is a window glass behind,or maybe my mesh in quads isn't optimised).
Maybe i'll try to have a go on a other way round.
			
			
									
						
										
						For my part translucy takes age to compute ( as there is a window glass behind,or maybe my mesh in quads isn't optimised).
Maybe i'll try to have a go on a other way round.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Translucency
Probably you use Final Gathering - forget!lamerehic wrote:Thanks Janusz, there is a big difference between the 2 renders.
For my part translucy takes age to compute ( as there is a window glass behind,or maybe my mesh in quads isn't optimised).
Maybe i'll try to have a go on a other way round.
Use QMC system with these minimum settings:
Re: Translucency
you are right i wasn't using good render settings.
With your settings, the renders are done with acceptable time, thanks.
I'll post a wip render to get critics and comments.
			
							
			
									
						
										
						With your settings, the renders are done with acceptable time, thanks.
I'll post a wip render to get critics and comments.
- Keraressi Abdelkarim
- Posts: 719
- Joined: Sun Jan 24, 2010 4:44 pm
Re: Translucency
lamerehic wrote:you are right i wasn't using good render settings.
With your settings, the renders are done with acceptable time, thanks.
I'll post a wip render to get critics and comments.
TA Un bad setup. rideau utilise tranparent + transulencency mais pa trop . utlise la meme texture dans diffse . bonne chance .

