Lol, 
nice to see you're still using my script. 
Great work als always Johny.
					Search found 66 matches
- Thu Jul 01, 2010 12:45 am
- Forum: Gallery - finished works
- Topic: Old Instance again
- Replies: 10
- Views: 6803
- Wed Mar 18, 2009 2:48 pm
- Forum: Gallery - finished works
- Topic: Bathroom Quicktime VR
- Replies: 10
- Views: 7673
Re: Bathroom Quicktime VR
Nice tiling. Is it a bumpmap, displacementmap or normalmap. Haven't played with Kray in a while, i'm not sure if normalmaps are working now.
					- Wed Aug 13, 2008 11:00 pm
- Forum: Gallery - finished works
- Topic: Drinks for everybody!
- Replies: 3
- Views: 3793
- Thu Feb 21, 2008 12:33 am
- Forum: General
- Topic: LightWave 9.5 update - what does it mean for Kray?
- Replies: 12
- Views: 13401
- Wed Feb 13, 2008 2:20 pm
- Forum: Gallery - finished works
- Topic: kitchen
- Replies: 5
- Views: 6071
- Sat Feb 09, 2008 12:40 am
- Forum: Help and Tutorials
- Topic: Automatic Exposure
- Replies: 4
- Views: 4968
See if i'm right about "Exposure" using a full frame for it's calculation. The guys at the Newtek-forum should know more about this.
About the size of the meteringspot: all digital camera's have it. The cheap models use spot, or small spot only. More expensive types give you the ability to change ...
					About the size of the meteringspot: all digital camera's have it. The cheap models use spot, or small spot only. More expensive types give you the ability to change ...
- Fri Feb 08, 2008 6:27 pm
- Forum: Help and Tutorials
- Topic: Automatic Exposure
- Replies: 4
- Views: 4968
- Fri Feb 08, 2008 5:55 pm
- Forum: Help and Tutorials
- Topic: Automatic Exposure
- Replies: 4
- Views: 4968
Correct me if i'm wrong, but the delay is not going to smooth the difference in exposure. That would explain the flicker too. 
Auto-exposure on camera's use either spot, matrix, etc. to calculate the correct exposure. Full-frame analyzing is most of the times not wanted, since there will always be ...
					Auto-exposure on camera's use either spot, matrix, etc. to calculate the correct exposure. Full-frame analyzing is most of the times not wanted, since there will always be ...
- Mon Feb 04, 2008 7:20 pm
- Forum: General
- Topic: Texture setting causes Kray and LightWave to crash
- Replies: 9
- Views: 10658
Oke, more issues at a "fun-project". This time, i've set up my glass using the old-fashion surface editor. I get strange triangles rendered out of kray.
These do not appear in lw. BTW the object is a frozen subpatch (poly only therefore), 'cause of matching the liquid with the glass.
I've attached ...
					These do not appear in lw. BTW the object is a frozen subpatch (poly only therefore), 'cause of matching the liquid with the glass.
I've attached ...
- Mon Feb 04, 2008 3:29 pm
- Forum: General
- Topic: Texture setting causes Kray and LightWave to crash
- Replies: 9
- Views: 10658
- Mon Feb 04, 2008 2:48 pm
- Forum: General
- Topic: Texture setting causes Kray and LightWave to crash
- Replies: 9
- Views: 10658
- Thu Jan 24, 2008 2:34 pm
- Forum: Gallery - finished works
- Topic: Design Room
- Replies: 8
- Views: 7852
- Thu Nov 22, 2007 7:17 pm
- Forum: Help and Tutorials
- Topic: Network rendering, any help?
- Replies: 59
- Views: 63350
- Thu Nov 22, 2007 7:15 pm
- Forum: Help and Tutorials
- Topic: Network rendering, any help?
- Replies: 59
- Views: 63350
- Thu Nov 22, 2007 7:08 pm
- Forum: Help and Tutorials
- Topic: Network rendering, any help?
- Replies: 59
- Views: 63350