please comment
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				ricardo_s_t
- Posts: 4
- Joined: Wed Jan 13, 2010 2:54 am
- Janusz Biela
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Re: please comment
Is hard to say because almost all surfaces are dark so photons are well done killed   But maybe extra light from inside will help , for example: lamp from ceiling and from wall + extra lumi panel from windows. Also floor maybe less size of tiles and better quality texture. metals ( especially tab should be strong shiny in reflection...but I am not sure because is different material there then pure metal) Generally this region near windows for sure must be less over bright (You must see white frames...I know is very hard to do
 But maybe extra light from inside will help , for example: lamp from ceiling and from wall + extra lumi panel from windows. Also floor maybe less size of tiles and better quality texture. metals ( especially tab should be strong shiny in reflection...but I am not sure because is different material there then pure metal) Generally this region near windows for sure must be less over bright (You must see white frames...I know is very hard to do   ). Towels are artificial (You must wait for displacement and velvet shaders...is no way to make it good now). Wall lams too small and a bit not composing to the style of rest the scene.
 ). Towels are artificial (You must wait for displacement and velvet shaders...is no way to make it good now). Wall lams too small and a bit not composing to the style of rest the scene.
Strange metal handle for curtain and curtain. Sun should be more sharper in shadow region. Screen behind water tube with reflection. And last: better AA, blur and no noise....
			
			
									
						
										
						 But maybe extra light from inside will help , for example: lamp from ceiling and from wall + extra lumi panel from windows. Also floor maybe less size of tiles and better quality texture. metals ( especially tab should be strong shiny in reflection...but I am not sure because is different material there then pure metal) Generally this region near windows for sure must be less over bright (You must see white frames...I know is very hard to do
 But maybe extra light from inside will help , for example: lamp from ceiling and from wall + extra lumi panel from windows. Also floor maybe less size of tiles and better quality texture. metals ( especially tab should be strong shiny in reflection...but I am not sure because is different material there then pure metal) Generally this region near windows for sure must be less over bright (You must see white frames...I know is very hard to do   ). Towels are artificial (You must wait for displacement and velvet shaders...is no way to make it good now). Wall lams too small and a bit not composing to the style of rest the scene.
 ). Towels are artificial (You must wait for displacement and velvet shaders...is no way to make it good now). Wall lams too small and a bit not composing to the style of rest the scene.Strange metal handle for curtain and curtain. Sun should be more sharper in shadow region. Screen behind water tube with reflection. And last: better AA, blur and no noise....

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				ricardo_s_t
- Posts: 4
- Joined: Wed Jan 13, 2010 2:54 am
Re: please comment
Is hard to say because almost all surfaces are dark so photons are well done killed... Thanks Janusz I´ll take that and remake the scene... and render. I´ll repost it again
			
			
									
						
										
						- 
				ricardo_s_t
- Posts: 4
- Joined: Wed Jan 13, 2010 2:54 am
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: please comment
I think these wall lamps near mirror, should be bigger. Try maybe catch level of brightness from my attachment + better quality AA, blur, no noise, no overbright windows. getting better   
   
			
							
			
									
						
										
						 
   
Re: please comment
Wow, much better! Have you tried to render Linear and Tonemap in a software?
			
			
									
						
										
						- 
				ricardo_s_t
- Posts: 4
- Joined: Wed Jan 13, 2010 2:54 am
Re: please comment
Thanks, i am working on that hope this  week to show advance
			
			
									
						
										
						
