Post your tutorials and help questions in this forum
			
		
		
			
				
																			
								mk 							 
									
		Posts:  28 Joined:  Fri Jun 20, 2008 5:27 amLocation:  Toulouse - France 
		
						
					
													
							
						
									
						Post 
					 
								by mk  Wed Aug 06, 2008 9:40 am 
			
			
			
			
			
			Hi,
I didn't find any infos about carpet on the forum. Do you have some advice. to have a "volumetric" carpet 
Seriously, any advice about the shader (to simulate good fibers) ?
Will Kray support diplacement ( microdisplacement) in a futur version ?
thanks
mk
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Pheidian 							 
									
		Posts:  186 Joined:  Sun Dec 30, 2007 9:40 am 
		
						
					
						 
													
							
						
									
						Post 
					 
								by Pheidian  Wed Aug 06, 2008 10:05 am 
			
			
			
			
			
			Carpet and fur is a problem at the moment in Kray. We will have to wait for the next release to have some solution for this one...
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Ruslan2 							 
									
		Posts:  43 Joined:  Mon Sep 08, 2008 8:33 pm 
		
						
					
													
							
						
									
						Post 
					 
								by Ruslan2  Thu Jun 04, 2009 7:35 am 
			
			
			
			
			
			Hi! Will microdisplacement in the kray in the future or so and remains a problem? 
 
		 
				
		
		 
	 
				
		
		
			
				
								Janusz Biela 							 
									
		Posts:  3265 Joined:  Mon Mar 13, 2006 10:39 amLocation:  Finland
				Contact: 
				
			 
				
		 
		
						
					
													
							
						
									
						Post 
					 
								by Janusz Biela  Thu Jun 04, 2009 8:39 am 
			
			
			
			
			
			We must wait for displacement and fur generator (this is on the list ) now we can use instance (this is not ideal tool but better then nothing...)
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								jure 							 
									
		Posts:  2142 Joined:  Thu Jun 02, 2005 6:53 pm 
		
						
					
													
							
						
									
						Post 
					 
								by jure  Thu Jun 04, 2009 9:14 am 
			
			
			
			
			
			Ruslan2 wrote: Hi! Will microdisplacement in the kray in the future or so and remains a problem? 
For carpets, grass and such the instances are quite good solution...
- Jure
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Ruslan2 							 
									
		Posts:  43 Joined:  Mon Sep 08, 2008 8:33 pm 
		
						
					
													
							
						
									
						Post 
					 
								by Ruslan2  Thu Jun 04, 2009 4:30 pm 
			
			
			
			
			
			kray instance ideally suited to grass, but I need to create a relief on the object using the displacement map, such as in the figure are made columns.
			
							
					
						Attachments
					 
											
			
				
			 vray displacement 		 
		
		
		
			 
									 
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								joreldraw 							 
									
		Posts:  135 Joined:  Wed Apr 15, 2009 7:36 pm 
		
						
					
													
							
						
									
						Post 
					 
								by joreldraw  Thu Jun 04, 2009 4:35 pm 
			
			
			
			
			
			Without micropolysh displacement is hard to do this.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								jure 							 
									
		Posts:  2142 Joined:  Thu Jun 02, 2005 6:53 pm 
		
						
					
													
							
						
									
						Post 
					 
								by jure  Thu Jun 04, 2009 7:30 pm 
			
			
			
			
			
			Ruslan2 wrote: kray instance ideally suited to grass, but I need to create a relief on the object using the displacement map, such as in the figure are made columns.
this is bad example but yes for this you need displacement map. You can tray and play with dpont's relief map node. maybe you can get away for not so closeup shots.
- Jure
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Ruslan2 							 
									
		Posts:  43 Joined:  Mon Sep 08, 2008 8:33 pm 
		
						
					
													
							
						
									
						Post 
					 
								by Ruslan2  Thu Jun 04, 2009 7:58 pm 
			
			
			
			
			
			Can you show a simple example? 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								_mats_ 							 
									
		Posts:  247 Joined:  Sun Nov 19, 2006 11:53 pmLocation:  Seattle, wa 
		
						
					
													
							
						
									
						Post 
					 
								by _mats_  Fri Jun 05, 2009 6:33 am 
			
			
			
			
			
			Ruslan2 wrote: Can you show a simple example? 
Hi Ruslan, 
I posted this on another forum regarding Relief mapping, its in Italian, but you can see how the node is arranged and you can see how a 2 poly wall creates a pretty good result, it is a tad slower than regular bump map though, and the shadows it casts are hard shadows (good for sunlit exteriors particularly)
http://www.lwita.com/vb/showpost.php?p= ... stcount=16 
Hope that helps
Matt
** edit **
here I posted a quick kray anim as well : 
http://www.lwita.com/vb/showpost.php?p= ... stcount=17 
so you can see the shadows are relative to the light/camera angle, which is loads better than regular bump mapping
 
		 
				
		
		 
	 
				
		
		
			
				
								Janusz Biela 							 
									
		Posts:  3265 Joined:  Mon Mar 13, 2006 10:39 amLocation:  Finland
				Contact: 
				
			 
				
		 
		
						
					
													
							
						
									
						Post 
					 
								by Janusz Biela  Fri Jun 05, 2009 8:40 am 
			
			
			
			
			
			looks very good!
We can download it? I saw info does`t work on x64.... 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Ruslan2 							 
									
		Posts:  43 Joined:  Mon Sep 08, 2008 8:33 pm 
		
						
					
													
							
						
									
						Post 
					 
								by Ruslan2  Fri Jun 05, 2009 8:58 am 
			
			
			
			
			
			Hi _mats_! Thank you very much! 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								dballesg_forum 							 
									
		Posts:  37 Joined:  Tue Jun 26, 2007 3:16 pm 
		
						
					
													
							
						
									
						Post 
					 
								by dballesg_forum  Fri Jun 05, 2009 9:41 am 
			
			
			
			
			
			Johny_quick wrote: looks very good!
We can download it? I saw info does`t work on x64.... 
Hi Johny,
The page to download the DPKit is this: 
http://pagesperso-orange.fr/dpont/plugi ... des_2.html 
On the left column look for Relief Map. I read it's description  and I didn't saw any info saying it will not work on x64. In fact the node exists on the x64 version of the DPKit.
David
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Ruslan2 							 
									
		Posts:  43 Joined:  Mon Sep 08, 2008 8:33 pm 
		
						
					
													
							
						
									
						Post 
					 
								by Ruslan2  Sun Jun 21, 2009 9:38 am 
			
			
			
			
			
			Pixel Displacement
			
							
					
						Attachments
					 
											
			
				
			 
		
		
		
			 
									 
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								jure 							 
									
		Posts:  2142 Joined:  Thu Jun 02, 2005 6:53 pm 
		
						
					
													
							
						
									
						Post 
					 
								by jure  Sun Jun 21, 2009 10:24 am 
			
			
			
			
			
			Ruslan2 wrote: Pixel Displacement
cool! how did you do it?
- Jure