I have a scene where i have 128 area lights and want to make a lightmap for a game engine with kray.
But it looked like kray only calculate some lights but not all in this scene.
Is there a limit for area lights ?
Here i have a picture of the rendered kray image and next to it is an fprime render just rendered a little time but you can see that fprime render the lights and kray do not render them all.

And here is the lightmap where i marked the missing light in red.

Edit:
Ok, i can see that the lights in the second picture where calculated but the intense of the lights are so different but the lights have all the same settings.
All the lights have the same properties and none of them is off in the scene editor.
They are all in the same distance to the walls.
I use lightwave 9.6 and kray RC2 on Vista 32 bit.
Hope someone can help me.
Edit:
Ups, it is my second post.
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 You must remember about this: many thing from Lightwave are bad - I mean: forget specular, forget double sides Area lights, forget Ambient Intensity, forget Diffuse 100% (becouse this is unreal - maximum diffuse 80% for white surfaces, minimum 40 for dark surfaces) You must thing more physically - Kray requires this....
  You must remember about this: many thing from Lightwave are bad - I mean: forget specular, forget double sides Area lights, forget Ambient Intensity, forget Diffuse 100% (becouse this is unreal - maximum diffuse 80% for white surfaces, minimum 40 for dark surfaces) You must thing more physically - Kray requires this....