Hi, could someone explain what following commands do, please?
usemultipass
irradianceblurgamma
lwdirectloader
Looks like there's no info in manual and forum search doesn't show much results
			
			
									
						
										
						Commands explanation, help please
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Commands explanation, help please
usemultipass 0;  render FSAA in one pass (Header CMDS)
irradianceblurgamma 0.3, (0.0 - 1.0) holds samples in corners (contact shadow, old Idea G. Tailer CMDS)
lwdirectloader I don`t know
			
			
									
						
										
						irradianceblurgamma 0.3, (0.0 - 1.0) holds samples in corners (contact shadow, old Idea G. Tailer CMDS)
lwdirectloader I don`t know

Re: Commands explanation, help please
Thanks, Johny
Are there any benifits of using "usemultipass 0"?
faster or better AA?
			
			
									
						
										
						Are there any benifits of using "usemultipass 0"?
faster or better AA?
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Commands explanation, help please
Leftover wrote:Thanks, Johny
Are there any benifits of using "usemultipass 0"?
faster or better AA?
Same time but in ONE PASS. Example: without this parametr FSAA G4 render in 16 passes, with this parametr You see stright AA in One pass ofcoarse in same time.
Re: Commands explanation, help please
Okey, i just don't see what's a point to use one pass. With multiple passes you can see preview of final result  at least 
			
			
									
						
										
						
Re: Commands explanation, help please
Yeah, but with usemultipass 0; you see the final quality without having to wait for passes to finish. We were going to make this command default but now that you mentioned it maybe it's maybe better to make a button for it.Leftover wrote:Okey, i just don't see what's a point to use one pass. With multiple passes you can see preview of final result at least
- Jure
			
						Re: Commands explanation, help please
lwdirectloader - is just a backup solution for some bug testing. You don't need it, trust me. 
			
			
									
						
							
- Jure
			
						Re: Commands explanation, help please
Thanks, jure. Yes, final qualty preview makes sense.
BTW. Do you know if there's a command which would force Kray to not render final image but GI only. This one would be good for making animation GI cache. I can set "undersample" to 512 pixels, but it is not convenient since i have to restore AA settings for final render.
			
			
									
						
										
						BTW. Do you know if there's a command which would force Kray to not render final image but GI only. This one would be good for making animation GI cache. I can set "undersample" to 512 pixels, but it is not convenient since i have to restore AA settings for final render.
Re: Commands explanation, help please
You can use KrayBuffers master plugin to render out a separate buffer for indirect light only. Kray will still render the image in preview window though.Leftover wrote:Thanks, jure. Yes, final qualty preview makes sense.
BTW. Do you know if there's a command which would force Kray to not render final image but GI only. This one would be good for making animation GI cache. I can set "undersample" to 512 pixels, but it is not convenient since i have to restore AA settings for final render.
- Jure
			
						