
New soon to be released version of Kray and what it can do
New soon to be released version of Kray and what it can do
I will keep posting some images here to tickle your imagination of the new version 
			
							
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				- CornellboxNoCaustic00000.png (190.95 KiB) Viewed 5915 times
 
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				- Cornellbox00000.png (202.73 KiB) Viewed 6053 times
 
Hdri + arealight
Hdrienvironment + arealight + adaptive grid AA
			
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				- BoxyKrayFantasy00000.png (553.53 KiB) Viewed 6049 times
 
Luminous objects
More luminous light only
			
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				- betatest00000.png (263.93 KiB) Viewed 6017 times
 
Some render colourmodes
Some render colourmodes. 
Notice how exponential compresses the light so you dont get burned/white areas. HSV Show us the true colours even if they are bright.
			
							Notice how exponential compresses the light so you dont get burned/white areas. HSV Show us the true colours even if they are bright.
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				- Exponential HSV00000.png (158.4 KiB) Viewed 5879 times
 
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				- Exponential00000.png (155.04 KiB) Viewed 5812 times
 
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				- Gamma00000.png (186.61 KiB) Viewed 5853 times
 
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				- Linear00000.png (133.94 KiB) Viewed 5838 times
 
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				Captain Obvious
- Posts: 165
- Joined: Mon Oct 10, 2005 6:15 pm
- Location: London, UK
Increased usability of luminous object
There is no lights used at all in this scene instead i have used polygons with luminosity. Im a real fan of those   Luminous value of 4000000 is used on the tiny "sun" poly and 400 on the large skypoly.
 Luminous value of 4000000 is used on the tiny "sun" poly and 400 on the large skypoly.
			
							 Luminous value of 4000000 is used on the tiny "sun" poly and 400 on the large skypoly.
 Luminous value of 4000000 is used on the tiny "sun" poly and 400 on the large skypoly.- Attachments
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				- Screendump.jpg (78.65 KiB) Viewed 5968 times
 
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				- Test00000.png (272.21 KiB) Viewed 6085 times
 
					Last edited by silverlw on Mon Jul 10, 2006 11:45 pm, edited 1 time in total.
									
			
						
										
						