Another exterior
- phile_forum
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Another exterior
Everyone's doing it, so here's my go so far.
I think it lacks a bit of visual "pop" so I might do some more work on the textures.
Spot light + sunsky. 4 bounces.
Comments, suggestions for improvement etc welcome.
Phil
I think it lacks a bit of visual "pop" so I might do some more work on the textures.
Spot light + sunsky. 4 bounces.
Comments, suggestions for improvement etc welcome.
Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
Hey looks good Phile, solid lighting, nice shadows (not too dark). I agree on the textures, those need a bit of work to really take advantage of the lighting. Nice work.
P.S. if everyone jumped off a bridge would you do that to? lol
P.S. if everyone jumped off a bridge would you do that to? lol
Larry V
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
- phile_forum
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Thanks for the comments.
Render time is 10 min on a 2.4GHz Q6600 (quad core). Most of that is down to anti-aliasing the polygonal plants I put in front of the buildings. If I'd used 2D plants, render time would have been just a couple of minutes.
Phil
Render time is 10 min on a 2.4GHz Q6600 (quad core). Most of that is down to anti-aliasing the polygonal plants I put in front of the buildings. If I'd used 2D plants, render time would have been just a couple of minutes.
Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
- phile_forum
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Nothing special about it. Just a flat plane with a texture map (from ambientlight). Anti-aliasing settings for Kray are Low, Quasi-random, 0.01,10,50, Nitchell.geo_n wrote:How did you make that grass on the foreground?
Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
- khan973_forum
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its a great start, throw in some dirt on the pavement and siding for realism (maybe in post), its too clean at the moment.
good work!
good work!
Last edited by darickster on Sat Jul 19, 2008 6:05 pm, edited 1 time in total.
- phile_forum
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Turbidity 4, horizon brightness 0.5 - all other settings default. Sun is a spot light 1km distant with inverse square falloff & a range of 1km. Set the colour to a warm yellow/orange. The blue from the sunsky should correct this and yield white-ish light.nico wrote:i have use your setup in my render but isn't good...
have you play with sunsky parameter?
You may have to experiment to get the relative intensities of your sun light and the sunsky background right. After that, you should spend time tweaking the textures.
Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk