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								joschy3d 							 
									
		Posts:  9 Joined:  Tue Jan 24, 2006 4:38 pm 
		
						
					
													
							
						
									
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								by joschy3d  Wed Apr 02, 2008 10:48 am 
			
			
			
			
			
			Hello,
I try to light a scene only with lumi polys, but the final renders always grainy.
What´s going wrong?
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								Pheidian 							 
									
		Posts:  186 Joined:  Sun Dec 30, 2007 9:40 am 
		
						
					
						 
													
							
						
									
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								by Pheidian  Wed Apr 02, 2008 11:37 am 
			
			
			
			
			
			General tab, turn on cache irradiance. this takes the FG settings in to account, other wise it generates noisy results (QMC render)
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								joschy3d 							 
									
		Posts:  9 Joined:  Tue Jan 24, 2006 4:38 pm 
		
						
					
						 
													
							
						
									
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								by joschy3d  Wed Apr 02, 2008 12:29 pm 
			
			
			
			
			
			Cache irradiance is checked on...
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								phile_forum 							 
									
		Posts:  177 Joined:  Wed Aug 16, 2006 11:12 pmLocation:  UK
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								by phile_forum  Wed Apr 02, 2008 12:33 pm 
			
			
			
			
			
			Try this:
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								joschy3d 							 
									
		Posts:  9 Joined:  Tue Jan 24, 2006 4:38 pm 
		
						
					
						 
													
							
						
									
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								by joschy3d  Wed Apr 02, 2008 1:06 pm 
			
			
			
			
			
			Hi phile,
super, that´s helped the grain is away  
double merci,
joschy
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								erwin zwart 							 
									
		Posts:  152 Joined:  Sun Jan 22, 2006 5:22 pm 
		
						
					
						 
													
							
						
									
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								by erwin zwart  Wed Apr 02, 2008 1:18 pm 
			
			
			
			
			
			Quality tab, Luminosity model is now set to Auto with 100% I guess. For this type of large light sources , set it to "Compute as Indirect" OR set the Level to a % higher than your surface Lum % for the lumilight.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								joschy3d 							 
									
		Posts:  9 Joined:  Tue Jan 24, 2006 4:38 pm 
		
						
					
						 
													
							
						
									
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								by joschy3d  Wed Apr 02, 2008 1:34 pm 
			
			
			
			
			
			Hello Erwin,
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								jure 							 
									
		Posts:  2142 Joined:  Thu Jun 02, 2005 6:53 pm 
		
						
					
						 
													
							
						
									
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								by jure  Wed Apr 02, 2008 1:35 pm 
			
			
			
			
			
			Yep, use indirect mode like Erwin said.
			
			
									
						
							- Jure
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								joschy3d 							 
									
		Posts:  9 Joined:  Tue Jan 24, 2006 4:38 pm 
		
						
					
						 
													
							
						
									
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								by joschy3d  Wed Apr 02, 2008 2:27 pm 
			
			
			
			
			
			
...the indirect solution looks not so nice as the automatic one.
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								jure 							 
									
		Posts:  2142 Joined:  Thu Jun 02, 2005 6:53 pm 
		
						
					
						 
													
							
						
									
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								by jure  Wed Apr 02, 2008 8:06 pm 
			
			
			
			
			
			Of course not. But it's twice as fast. 
Indirect mode will blur shadows since it relies on interpolation between samples.
Direct mode will trace every pixel and so create a bit of noise.
- Jure