Best way to avoid / reduce moiré pattern in animation?
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Best way to avoid / reduce moiré pattern in animation?
What would be the best way to avoid or reduce the moiré pattern effect I get in my architectural animation (especially masonry).
I have already reduced texture size, turned mipmap off, AA to med Mitchell ...
And I'm also looking into getting rid of the flickering and 'crawling textures' (grass, trees, pavement). Any ideas on that are welcome too.
I have already reduced texture size, turned mipmap off, AA to med Mitchell ...
And I'm also looking into getting rid of the flickering and 'crawling textures' (grass, trees, pavement). Any ideas on that are welcome too.
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- Location: London, UK
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page 17 of the holy scroll:
Mipmaping is used in Lightwave to anti-alias textures to prevent “crawling” textures inanimations. This produces quite blurry textures since Kray renders quite strong mipmapping. So make sure mipmapping is OFF for your textures. This is especially important for Bump channel
where mipmapping may diminish effect of bump map completely.
Mipmaping is used in Lightwave to anti-alias textures to prevent “crawling” textures inanimations. This produces quite blurry textures since Kray renders quite strong mipmapping. So make sure mipmapping is OFF for your textures. This is especially important for Bump channel
where mipmapping may diminish effect of bump map completely.
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Thanks for all the replies, now finding the time to test it all
Btw where did I read that mipmap had to be turned off? Sure it was on this forum. There was even a plugin that could remove mipmapping from all surfaces...?? Or was that only for stills?
What about pixel blending? on or off?
What would be best settings for a small Motion Blur ...
Btw where did I read that mipmap had to be turned off? Sure it was on this forum. There was even a plugin that could remove mipmapping from all surfaces...?? Or was that only for stills?
What about pixel blending? on or off?
What would be best settings for a small Motion Blur ...
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- Posts: 54
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- Location: Belgium
Silverw, it's doable if you can export motion vectors and use something like Reelsmart Motion Blur, or some compositing package that natively supports such function (I think the new fusion does it?). It's not perfect and can have strange results in overly complex shots, but generally it's very usable.
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What does limitdr -1 exactly mean?
edit:
didn't search the forum limitdr: Limit dynamic range to force luminous surfaces to not cause bright splotches in irradiancemap.
edit:
didn't search the forum limitdr: Limit dynamic range to force luminous surfaces to not cause bright splotches in irradiancemap.
Last edited by keeejreeej on Fri Jan 18, 2008 4:34 pm, edited 2 times in total.