i have 100% prerender and see good shadows under bedside-table, but in final render - shadows go off.
use only luminosity polygon from windows for lighting
kray 1.612, shadows and textures
kray 1.612, shadows and textures
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Re: kray 1.612, shadows and textures
see my scene for Test.
and... look at the glass - what material are optimal for glass by Speed and Quality (realistic)?
whats parameters?
and... look at the glass - what material are optimal for glass by Speed and Quality (realistic)?
whats parameters?
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- _glass_test.rar
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Hi, I change some options of your setup, I change your kray config, set ambient light to 0, ray recursion limit to 12 and remove the glass object with two normals, people of this forum tell me that to make glass with kray the object must has only a exterior face. The setup for glass is in the rar archive.
The AA is set to 0 in this test, you can put the level that you want but you can increased the time render.
Here is the test and the scene.
The AA is set to 0 in this test, you can put the level that you want but you can increased the time render.
Here is the test and the scene.
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- _glass_test.rar
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- test00000.jpg (96.97 KiB) Viewed 7081 times
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