simple interior 2.5 million poly

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Janusz Biela
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simple interior 2.5 million poly

Post by Janusz Biela »

Here is my testing scene WiP from Corona render. No real time tone mapping and shaders (like in Corona) because we do not have yet so I tried simulate surfaces from Nodes - like always.
Visible some small bugs: noise reflection blur and refraction blur not working. All I posted on the bug tracker and I hope this will be fixed in coming soon OB5.
I did not try make it exactly like is Corona - this is just run test for GI and bugs.
K3_cam00.png
K3_cam01.png
K3_cam02.png
K3_cam03.png
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Keraressi Abdelkarim
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Re: simple interior 2.5 million poly

Post by Keraressi Abdelkarim »

really nice. :mrgreen:
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Janusz Biela
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Re: simple interior 2.5 million poly

Post by Janusz Biela »

Corona render.
Is very difficult compare because too many variations in quality (some part looks better in K3 some better in Corona). Also we have missing real time tone mapping and shaders which make really difficult mission. At least I know approximately time render.
corona.png
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Janusz Biela
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Re: simple interior 2.5 million poly

Post by Janusz Biela »

Just new test of OB6:
K3_room.jpg
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promity
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Re: simple interior 2.5 million poly

Post by promity »

The difference in the noise between this render -

http://www.kraytracing.com/phpBB3/downl ... &mode=view

and this render -

http://www.kraytracing.com/phpBB3/downl ... &mode=view

associated with parameter of AA filter?

And can you tell (may be again) which shader nodes for reflection blur you use in this scene?
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Janusz Biela
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Re: simple interior 2.5 million poly

Post by Janusz Biela »

Yes is different because I tested new function in K3 to see it is any different between 1000 Rays and 500 Rays.
No Shade Nodes at all - I do not use them - only pre process Nodes.
We will not support LW Shaders. If they work it means accident.
We go straight to our shade system based on the Core engine - this is only one way to make it correct and fast.
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promity
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Re: simple interior 2.5 million poly

Post by promity »

Ok, but how you make a blur reflections (floor, tv-screen)?
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Janusz Biela
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Re: simple interior 2.5 million poly

Post by Janusz Biela »

promity wrote:Ok, but how you make a blur reflections (floor, tv-screen)?
Here bonus from me: my Core Node

Attributes:
- Reflection control by Fresnel
- Ring reduction for Fresnel (in Compound)
- Auto diffuse
- Reflection Limiter (in Compound, I use max 3 bounces)
Screenshot 2017-03-03 11.34.05.png
TV_screen.srf
(48.32 KiB) Downloaded 254 times
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promity
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Re: simple interior 2.5 million poly

Post by promity »

Thank you!
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