Here is my testing scene WiP from Corona render. No real time tone mapping and shaders (like in Corona) because we do not have yet so I tried simulate surfaces from Nodes - like always.
Visible some small bugs: noise reflection blur and refraction blur not working. All I posted on the bug tracker and I hope this will be fixed in coming soon OB5.
I did not try make it exactly like is Corona - this is just run test for GI and bugs.
simple interior 2.5 million poly
- Janusz Biela
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- Keraressi Abdelkarim
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Re: simple interior 2.5 million poly
really nice.
- Janusz Biela
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Re: simple interior 2.5 million poly
Corona render.
Is very difficult compare because too many variations in quality (some part looks better in K3 some better in Corona). Also we have missing real time tone mapping and shaders which make really difficult mission. At least I know approximately time render.
Is very difficult compare because too many variations in quality (some part looks better in K3 some better in Corona). Also we have missing real time tone mapping and shaders which make really difficult mission. At least I know approximately time render.
- Janusz Biela
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Re: simple interior 2.5 million poly
Just new test of OB6:
Re: simple interior 2.5 million poly
The difference in the noise between this render -
http://www.kraytracing.com/phpBB3/downl ... &mode=view
and this render -
http://www.kraytracing.com/phpBB3/downl ... &mode=view
associated with parameter of AA filter?
And can you tell (may be again) which shader nodes for reflection blur you use in this scene?
http://www.kraytracing.com/phpBB3/downl ... &mode=view
and this render -
http://www.kraytracing.com/phpBB3/downl ... &mode=view
associated with parameter of AA filter?
And can you tell (may be again) which shader nodes for reflection blur you use in this scene?
- Janusz Biela
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Re: simple interior 2.5 million poly
Yes is different because I tested new function in K3 to see it is any different between 1000 Rays and 500 Rays.
No Shade Nodes at all - I do not use them - only pre process Nodes.
We will not support LW Shaders. If they work it means accident.
We go straight to our shade system based on the Core engine - this is only one way to make it correct and fast.
No Shade Nodes at all - I do not use them - only pre process Nodes.
We will not support LW Shaders. If they work it means accident.
We go straight to our shade system based on the Core engine - this is only one way to make it correct and fast.
Re: simple interior 2.5 million poly
Ok, but how you make a blur reflections (floor, tv-screen)?
- Janusz Biela
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Re: simple interior 2.5 million poly
Here bonus from me: my Core Nodepromity wrote:Ok, but how you make a blur reflections (floor, tv-screen)?
Attributes:
- Reflection control by Fresnel
- Ring reduction for Fresnel (in Compound)
- Auto diffuse
- Reflection Limiter (in Compound, I use max 3 bounces)
Re: simple interior 2.5 million poly
Thank you!