Hi,
This is the next project POS promotes Burn trademark, this time for
CC Beveragers.
I have to find the way to equal light interiors. It happens often when
first plan objects looks acceptable from one view, but when the view is
changed it doesn't look ok anymore.
Regards
Kuba
04 / work Qba
-
- Posts: 274
- Joined: Sat Mar 17, 2007 11:54 pm
- Location: Kuala Lumpur
- Contact:
Re: 04 / work Qba
This cool mate. But I think the wall texture & floor are too strong. That is my opinion.
-
- Posts: 33
- Joined: Thu Nov 26, 2009 1:23 pm
Re: 04 / work Qba
Hi Azman,
Thanks a lot. I know what you mean about texture - it was my aim to get that kind of effect. For me in same cases is more important to get specific impresion not realism. However realism is still for me unattainable point
Regards
Qba
Thanks a lot. I know what you mean about texture - it was my aim to get that kind of effect. For me in same cases is more important to get specific impresion not realism. However realism is still for me unattainable point
Regards
Qba
Re: 04 / work Qba
The stand looks great... yea the building could use a bit of work. I wonder if it wouln't be better to composite it into real photo instead.
- Jure
-
- Posts: 33
- Joined: Thu Nov 26, 2009 1:23 pm
Re: 04 / work Qba
Hi Jure,
Yes, you are right about usign real foto (composit), but in that case I will have less opportunity to work in 3D and as a result od these less reason to learn. So I'm looking excuse in every day job to have possibility to work and learn in 3D, not in Photoshop, Illustrator...
Regards
Kuba
Yes, you are right about usign real foto (composit), but in that case I will have less opportunity to work in 3D and as a result od these less reason to learn. So I'm looking excuse in every day job to have possibility to work and learn in 3D, not in Photoshop, Illustrator...
Regards
Kuba
-
- Posts: 33
- Joined: Thu Nov 26, 2009 1:23 pm