Hi,
I just have read instancing tutorial and is like very not up to date, I mean, now instancing in KRay is so much easier. But text is still very helpful. I have one problem, http://www.kraytracing.com/wiki/Basic_Kray_Instancing plug-in seems to not be on-line any more, can someone post it here, please? Cheers
			
			
									
						
							Instancing tutorial [help, missing: ko_point]
Instancing tutorial [help, missing: ko_point]
Cheers
Tomek
GarageFarm.NET
We are the cheapest render farm! 260 nodes and still growing!
Skype: garage.farm
			
						Tomek
GarageFarm.NET
We are the cheapest render farm! 260 nodes and still growing!
Skype: garage.farm
Re: Instancing tutorial [help, missing: ko_point]
here you go...
			
							- Attachments
- 
			
		
		
				- Ko_PointFit.zip
- (364.23 KiB) Downloaded 402 times
 
- Jure
			
						Re: Instancing tutorial [help, missing: ko_point]
Cheers! I admire KRay support, it is awesome.
BTW, I am slowly(!) getting there...
			
							
			
									
						
										
						BTW, I am slowly(!) getting there...
Re: Instancing tutorial [help, missing: ko_point]
Alright, that looks cool. Now are you using Kray Surface options shader on those trees? You should force them to render "uncached" with low FG rays (10/100) to speed up things.
			
			
									
						
							- Jure
			
						Re: Instancing tutorial [help, missing: ko_point]
wow
cheers, what should I do to Control Diffuse Model'? To uncheck Cache Irradiance I need to choose one. Should I apply the shader on all tree surfaces or leaves only?
			
			
									
						
							cheers, what should I do to Control Diffuse Model'? To uncheck Cache Irradiance I need to choose one. Should I apply the shader on all tree surfaces or leaves only?
Cheers
Tomek
GarageFarm.NET
We are the cheapest render farm! 260 nodes and still growing!
Skype: garage.farm
			
						Tomek
GarageFarm.NET
We are the cheapest render farm! 260 nodes and still growing!
Skype: garage.farm
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Instancing tutorial [help, missing: ko_point]
Use this. For me is best balance between speed and quality. After tahat You can use ID map for extract leafs and clean noise from PS.Soth3d wrote:wow
cheers, what should I do to Control Diffuse Model'? To uncheck Cache Irradiance I need to choose one. Should I apply the shader on all tree surfaces or leaves only?
Re: Instancing tutorial [help, missing: ko_point]
You can probably add it to the whole trees without problems.
			
			
									
						
										
						Re: Instancing tutorial [help, missing: ko_point]
I tried this and is not even a bit faster than global 'Uncached' settings. I do save both scene and the objects after applying the settings. hmmmm....
PS Do I need to save objects as well (lw 9.6/HC)
PPS I am trying with even lower setting now.
PPPS Well, thanks to the shader I got rendering down by about 0.7%
			
			
									
						
							PS Do I need to save objects as well (lw 9.6/HC)
PPS I am trying with even lower setting now.
PPPS Well, thanks to the shader I got rendering down by about 0.7%

Cheers
Tomek
GarageFarm.NET
We are the cheapest render farm! 260 nodes and still growing!
Skype: garage.farm
			
						Tomek
GarageFarm.NET
We are the cheapest render farm! 260 nodes and still growing!
Skype: garage.farm
Re: Instancing tutorial [help, missing: ko_point]
Ahh you are using uncached all the way? Well in that case the shader will not produce big difference.Soth3d wrote:I tried this and is not even a bit faster than global 'Uncached' settings. I do save both scene and the objects after applying the settings. hmmmm....
PS Do I need to save objects as well (lw 9.6/HC)
PPS I am trying with even lower setting now.
PPPS Well, thanks to the shader I got rendering down by about 0.7%
But if you were using cached for global settings and apply uncached to only trees then there will be difference.
- Jure
			
						