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				OB 5 Released
				Posted: Thu Nov 08, 2007 8:07 pm
				by silverlw
				1.7 Open Beta 5 08-11-2007
- improved photon hit ratio
- "Unseen by Radiosity" supported
- polygon size supported
- Light leaks in corners fixed
- another bunch of bugs fixed
Login and download it 

 
			
					
				
				Posted: Tue Nov 13, 2007 1:18 am
				by NiGMa
				Woohoo!
Any solution to the black bugs yet? They are really causing problems with animations.
			 
			
					
				
				Posted: Tue Nov 13, 2007 6:40 am
				by silverlw
				No more black dots/bugs as far as we know. If you have any scene causing black bugs we are happy to receive it.
			 
			
					
				
				Posted: Wed Nov 14, 2007 5:02 am
				by NiGMa
				Silverlw wrote:No more black dots/bugs as far as we know. If you have any scene causing black bugs we are happy to receive it.
Yes, I have noticed, none for me now either!
The black bug being solved plus + improved photonhit ratio + not as many light leaks have really made this the best OB release for me, great job guys!
Speed isn't as big a concern for me when theres ugly bugs/errors on my renders.
Thanks again for the work guys!
 
			
					
				
				Posted: Thu Nov 15, 2007 8:09 am
				by except
				What about white dots?
			 
			
					
				
				Posted: Thu Nov 15, 2007 8:49 am
				by silverlw
				Could you give an example? I can think of white dot's together with low values of Direct light/reflections/blurred reflections/bad AA etc.
			 
			
					
				
				Posted: Thu Nov 15, 2007 10:04 am
				by NiGMa
				except wrote:What about white dots?
nope, haven't experienced any of those.
 
			
					
				
				Posted: Fri Nov 16, 2007 6:26 am
				by except
				posted this a month ago or so.
this scene has random white specks on most surfaces in each frame.
			 
			
					
				
				Posted: Fri Nov 16, 2007 7:36 am
				by silverlw
				Except: Could you be so kind and upload the scene/data here or email me the scene so i can take a look at it what's causes it? 
Crapmess@bredband.net
I could count to 3-4 small dot's in the image and im curious what they are.
 
			
					
				
				Posted: Fri Nov 16, 2007 3:25 pm
				by except
				Yeah, or one thousand 
 
This is something else though, I think.
I'll email you the scene. Can't post it as it's proprietary.
 
			
					
				
				Posted: Sun Nov 18, 2007 11:46 am
				by silverlw
				Check your mail exception. Part of what i wrote so others will benefit of it:
It's your arealight reflecting in the surface.
Turn of "Area light visibility" Under quality tab and the noise should be gone. I think this is kind of a bug or more precise it's a tweak of Krays adaptive bluring that we need to change a bit to get a better result. Also switch Kray to Luminosity modell=indirect to gain a little cleaner look.
			 
			
					
				
				Posted: Sun Nov 18, 2007 11:51 am
				by silverlw
				Check your mail exception. Part of what i wrote so others will benefit of it:
It's your arealight reflecting in the surface.
Turn of "Area light visibility" Under quality tab and the noise should be gone. I think this is kind of a bug or more precise it's a tweak of Krays adaptive bluring that we need to change a bit to get a better result. Also switch Kray to Luminosity modell=indirect to gain a little cleaner look.
Edit: There is also a problem with the bed it'self. It's the morphtargets or it's UV map causing the bed to flicker alot.
			 
			
					
				
				Posted: Mon Nov 19, 2007 1:18 am
				by NiGMa
				Oh, I just checked my animation and it has black bugs, seems like they are still aroud guys.
It happens only where its looking through a window at the pool. So as before, transparency and reflection is causing it.
			 
			
					
				
				Posted: Mon Nov 19, 2007 8:01 am
				by except
				Silverlw wrote:
Edit: There is also a problem with the bed it'self. It's the morphtargets or it's UV map causing the bed to flicker alot.
Is there a fix for this coming up soon? And perhaps the dissolve envelopes?
That's a pretty big roadblock for me currently.
 
			
					
				
				Posted: Mon Nov 19, 2007 8:44 pm
				by silverlw
				Do you really have to ask that?  

  Ofcourse we will fix it but i cant get you a date since Grzegorz have to finish sdk for virtualrender first. Thanx for letting me peek at your scene and it showed a severe bug we wasn't aware of so this shows how dependant we are of everyones help. For now i would say Morphtargets are a no go so i would advice you to animate it with normal keyframing/scale/size/rotate to get it to work.