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				Another doodle
				Posted: Thu Nov 01, 2007 1:14 am
				by phile_forum
				Full-screen AA & lots of settings turned up, so it took 2h on my Q6600. Mitchell filter to soften the image, then sharpened it a little in post.
			 
			
					
				
				Posted: Thu Nov 01, 2007 3:55 pm
				by tiktane358
				really nice !  

 
			
					
				
				Posted: Thu Nov 01, 2007 4:52 pm
				by jure
				Lovely!
What is it? 

 
			
					
				
				Posted: Thu Nov 01, 2007 5:50 pm
				by bigstick
				Fantastic!
			 
			
					
				
				Posted: Fri Nov 02, 2007 10:56 am
				by phile_forum
				What is it? Well... it's a, you know, thingummy. A wotisit. Maybe even a doobrey. I just like shiny things 
 
Phil
 
			
					
				
				Posted: Sat Nov 03, 2007 12:34 am
				by phile_forum
				And, for my next trick:
			 
			
					
				
				Posted: Mon Nov 05, 2007 5:12 pm
				by coco
				Now that has to make time travel possible!...
Great design and render....god I have to get Kray!
			 
			
					
				
				Posted: Mon Nov 05, 2007 7:43 pm
				by jure
				Isn't  that some hitech futuristic HIV virus cell or something? 

 
			
					
				
				Posted: Mon Nov 05, 2007 8:53 pm
				by ana028
				Beautiful render.
			 
			
					
				
				Posted: Tue Nov 06, 2007 10:48 am
				by direwolf
				Played with it too. There was an article on newtek forums about modeling or texturing perforated metal a few days before you posted your doodle.
Phil, i hope i'm not ruining your trick. Just wanted others to see the post too. Vfxwizard found a really nice trick there. Useful for more purposes. Check it out.
http://www.newtek.com/forums/showthread.php?t=75463 
			
					
				
				Posted: Tue Nov 06, 2007 11:41 am
				by phile_forum
				Heh. Rumbled!
Yes, that's where I got the idea. It's a very, very clever bit of modelling. When I next get some free time, I intend to see how much further I can take the idea.
Posting here was really just to show off Kray though! 
 
Phil
 
			
					
				
				Posted: Sat Nov 10, 2007 5:34 pm
				by mlon
				nice!
whats the orig res for the render?
2 hours for a q6600 seems rather long.
mlon
			 
			
					
				
				Posted: Sat Nov 10, 2007 7:08 pm
				by bigstick
				Fabulous! Looks like your search for a cool avatar is over  

 
			
					
				
				Posted: Sun Nov 11, 2007 1:17 pm
				by phile_forum
				mlon wrote:whats the orig res for the render?
2 hours for a q6600 seems rather long.
1000x1000
It took ages because I turned up a lot of settings to eliminate noise (quasi random FSAA with lots of samples, for instance). There's also a lot of transparency/refraction going on, which will slow any renderer down I think. It could probably be done a lot faster but I wasn't going for optimisation.
Phil