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				Grassy grass thingy in Kray
				Posted: Thu Sep 06, 2007 7:42 pm
				by tajino
				Grass in Kray with clipmap plates 16k poly, 15mins on DualXeon 3.4G at this res.
pretty slow though.
			 
			
					
				
				Posted: Thu Sep 06, 2007 8:06 pm
				by tiktane358
				nice test. But Kray is not very quick in clip map rendering.
Each time I use trees with clips it took very long to compute...
			 
			
					
				
				Posted: Thu Sep 06, 2007 8:15 pm
				by silverlw
				it's because Kray will go nut's and fire way to dense fg rays in all that geometry. G is aware of it and i will work something out.
			 
			
					
				
				Posted: Thu Sep 06, 2007 9:08 pm
				by tajino
				Silverlw wrote:it's because Kray will go nut's and fire way to dense fg rays in all that geometry. G is aware of it and i will work something out.
cool. ask G. to work on it soon. Thanks.
 
			
					
				
				Posted: Fri Sep 07, 2007 6:20 pm
				by Captain Obvious
				Try rendering it without irradiance caching and see what happens.
			 
			
					
				
				Posted: Fri Sep 07, 2007 6:24 pm
				by jure
				Lovely grass! Care to share the model?
			 
			
					
				
				Posted: Sat Sep 08, 2007 6:14 pm
				by tajino
				jure wrote:Lovely grass! Care to share the model?
Here is the scene, textures are from maxwell material grass tutorial.
 
			
					
				
				Posted: Sat Sep 08, 2007 6:15 pm
				by tajino
				Captain Obvious wrote:Try rendering it without irradiance caching and see what happens.
It is even slower without IC.
 
			
					
				
				Posted: Mon Sep 10, 2007 2:47 pm
				by jure
				Rendertime 6min in photonmapping on Q6600 here.
I wonder if it would be a good idea to use instances instead of clones for the copies of grass patch.
			 
			
					
				
				Posted: Mon Sep 10, 2007 6:04 pm
				by tajino
				jure wrote:Rendertime 6min in photonmapping on Q6600 here.
I wonder if it would be a good idea to use instances instead of clones for the copies of grass patch.
Last time i tried, instances renders slower than real geometry.
 
			
					
				
				Posted: Sun Jan 13, 2008 3:47 pm
				by TrueArt Support
				I just rendered it in VirtualRender.. 

Looks quite nice IMHO in 16000x12000..
 http://www2.trueart.pl/Products/Plug-In ... _12000.jpg
http://www2.trueart.pl/Products/Plug-In ... _12000.jpg 
			
					
				
				Posted: Mon Jan 14, 2008 2:36 am
				by Janusz Biela
				
			 
			
					
				
				Posted: Mon Jan 14, 2008 10:26 am
				by Haven1000