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				luminous polys without emitting light
				Posted: Fri Mar 16, 2007 4:53 am
				by _mats_
				Hi -
I was wondering if there is a way to have polygons that are "luminous" but do not emit light?
for instance if I have some ceiling spotlights and I want them to be pure white, but not be computed as a lumi poly by Kray, (since I will be using an actual spotlight or point light under it)
any ideas?
thanks
Matt -
			 
			
					
				
				Posted: Fri Mar 16, 2007 6:54 am
				by adk
				... drive diffuse above 100% 
(not sure if it might possibly mess with other aspects of your scene tho - someone else might know if it does)  
Top row are luminous polys@500%
Bottom row are diffuse polys@500%
			 
			
					
				
				Posted: Fri Mar 16, 2007 7:26 am
				by _mats_
				excellent tip
Thanks ! glad to see there is  way to do this
loving Kray here
Matt -
			 
			
					
				
				Posted: Fri Mar 16, 2007 8:01 am
				by adk
				no probs ... there are a lot of things in LW that go above 100% .... and quite a few that go below 0 for that matter. Always worth knowing.
			 
			
					
				
				Posted: Fri Mar 16, 2007 1:30 pm
				by Pavlov
				You can also put them at 99% and set luminosty threeshold at 100%, so all lumipolys under 100% will be computed in indirect mode. It's fast and this gives you a "halo" around them since they emit light in irradiance phase, but nothing more since they wont  fire FG rays.
Paolo
			 
			
					
				
				Posted: Mon Mar 19, 2007 12:56 am
				by adk
				Great tip Pavlov 

 many thanks
 
			
					
				
				Posted: Mon Mar 19, 2007 1:18 am
				by _mats_
				Yes, excellent tip Pavlov.
Both tips work great, I suppose for slightly different circumstances.
Thanks to you both !
Matt-