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				room
				Posted: Sun Feb 25, 2007 9:03 pm
				by Janusz Biela
				My next WiP.
Wire from Evermotion, textures, surface, light is my.
1:30 h time render.
			 
			
					
				Re: room
				Posted: Sun Feb 25, 2007 11:23 pm
				by erwin zwart
				Johny_quick wrote:My next WiP.
Wire from Evermotion, textures, surface, light is my.
1:30 h time render.
nice blurred reflections! Good lighting, the couches look like artworks, I would not dare to sit on them, let alone let my kids on it with cookies 

 
			
					
				
				Posted: Mon Feb 26, 2007 1:04 am
				by Pavlov
				very nice as usual, probably i dont like so much the floor, too "purple-ish".
Anyway, am i the only one to see a strong banding on the whole pic ? Probably it's my damn monitor, but it's definitely there... i'm asking because once i posted this as bug and some couldn see it.
Paolo
			 
			
					
				
				Posted: Mon Feb 26, 2007 2:55 am
				by acidarrow
				Nice work.
Although, do I see some banding on the walls? Also the color of the stems of the flower looks artificial.
			 
			
					
				
				Posted: Mon Feb 26, 2007 8:45 am
				by Janusz Biela
				I post V-ray render:
			 
			
					
				
				Posted: Mon Feb 26, 2007 10:33 am
				by erwin zwart
				Pavlov wrote:Anyway, am i the only one to see a strong banding on the whole pic ? Probably it's my damn monitor, but it's definitely there... i'm asking because once i posted this as bug and some couldn see it.
Paolo
I see the banding on my Eizo CRT, so it's there. Johny, did you postprocess in 24 bit?
The vray render looks like quasi monte carlo. Maybe you can try a QMC render in kray too?
 
			
					
				
				Posted: Mon Feb 26, 2007 2:18 pm
				by Janusz Biela
				Erwin Zwart wrote:Pavlov wrote:Anyway, am i the only one to see a strong banding on the whole pic ? Probably it's my damn monitor, but it's definitely there... i'm asking because once i posted this as bug and some couldn see it.
Paolo
I see the banding on my Eizo CRT, so it's there. Johny, did you postprocess in 24 bit?
The vray render looks like quasi monte carlo. Maybe you can try a QMC render in kray too?
 
Yes postprocess used 

I will render QMC.
This render have levels from PS and add noise from PS.
Flowers, books, wall I will fix.
Time render 40 min.
 
			
					
				
				Posted: Mon Feb 26, 2007 11:28 pm
				by Janusz Biela
				I find textures from max.
1 h render.
No postprocess - only render from Kray.
			 
			
					
				
				Posted: Tue Feb 27, 2007 12:07 am
				by jure
				Wow great work once again! Render time is very fast also! Vray can hide hehe 

 
			
					
				
				Posted: Thu Mar 01, 2007 4:32 pm
				by Janusz Biela
				last render:
50 min time render P4 3.0 HT (better AA and FG)
PS postproces.
			 
			
					
				
				Posted: Fri Mar 02, 2007 11:40 am
				by Janusz Biela
				.... and QMC (postproces NeatImage+PS) 2h time render.
			 
			
					
				
				Posted: Fri Mar 02, 2007 11:45 am
				by jure
				Nice johny! The QMC has slightly better shadows than the previous one. Time difference is noticable though.
This just shows how powerfull QMC (photon mapping + cache irradiance:OFF) is. No need to spend time tweaking settings since it produces nice shadows straight away.
			 
			
					
				
				Posted: Fri Mar 02, 2007 12:19 pm
				by 3dworks
				very nice - has almost a 'photographic' look 
 
any settings details for this QMC rendering? what should a 'kray beginner' care of? just switch irradiance cache off and for the rest same settings as with it?
 
			
					
				
				Posted: Fri Mar 02, 2007 12:28 pm
				by jure
				Yes.. basicly when you turn OFF irradiance caching Kray will only use FG rays threshold/min/max values. All other will have no effect.
This is because Kray will sample every pixel in the scene (it will not do irradiance caching).
			 
			
					
				
				Posted: Fri Mar 02, 2007 12:37 pm
				by Janusz Biela
				3dworks wrote:very nice - has almost a 'photographic' look 
 
any settings details for this QMC rendering? what should a 'kray beginner' care of? just switch irradiance cache off and for the rest same settings as with it?
 
Use only:
- FG 1000/0
- cache OFF
- AA Grid 10 Rotate Pixel Filter: Spline 
   Edge 0.5 0.5   
   Normal,Z  0.002   0.002  
   Upsaple, Thick, Overbur=1
Tiler command: gradients_flags 1;