Kray2.x share Photon Map system
Posted: Wed Jul 12, 2017 10:28 am
It is maybe not easy procedures (In K3 we will do it in full auto mode) but it works.
The idea is render animation in QMC system sampling (brute force). Normally this is impossible because doesn't exist such a thing like GI map in QMC.
But we can share Photon Map Solution. This produce very little file (PM solution contain only photons position, light power, color)
Procedures:
1. Open scene and select path for GI (this is wrong name for that because this is not Global Illumination) and path for images + this setting. 2. Press render button and wait when Kray will save first image - this is very important - because after saving first image Kray also save Photon Map file.
3. Stop rendering. You can delete precompute image also.
4. Switch Kray settings to standard render with option LOAD: -------------------------------------------------
scene for testing: Inside I put also RAW files to see effect of sharing Photon Map.
We can see splotches (in this example is good when we see them) and they are "static". Frames are without flickering - it`s proof that Photon Map is no changing during animation. Splotches comes from one side wall and Physky light (there are not LEM panels in windows).
The idea is render animation in QMC system sampling (brute force). Normally this is impossible because doesn't exist such a thing like GI map in QMC.
But we can share Photon Map Solution. This produce very little file (PM solution contain only photons position, light power, color)
Procedures:
1. Open scene and select path for GI (this is wrong name for that because this is not Global Illumination) and path for images + this setting. 2. Press render button and wait when Kray will save first image - this is very important - because after saving first image Kray also save Photon Map file.
3. Stop rendering. You can delete precompute image also.
4. Switch Kray settings to standard render with option LOAD: -------------------------------------------------
scene for testing: Inside I put also RAW files to see effect of sharing Photon Map.
We can see splotches (in this example is good when we see them) and they are "static". Frames are without flickering - it`s proof that Photon Map is no changing during animation. Splotches comes from one side wall and Physky light (there are not LEM panels in windows).