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				LIVE material ID rendering
				Posted: Sun Jan 21, 2007 2:49 pm
				by RogerNyheim
				
			 
			
					
				
				Posted: Sun Jan 21, 2007 6:24 pm
				by jure
				Lol! This is great...
So you're suggesting we get something like that into Kray? 

 
			
					
				
				Posted: Mon Jan 22, 2007 10:10 pm
				by RogerNyheim
				jure wrote:Lol! This is great...
So you're suggesting we get something like that into Kray? 

 
materialID and ObjId is great for comp. purposes... use it all the time..
 
			
					
				
				Posted: Mon Jan 22, 2007 10:38 pm
				by jure
				Yes it is. But I've always had problems with it when using RLA/RPF it in Digital fusion since the surface/object edges had very bad AA. How do you tackle that?
			 
			
					
				
				Posted: Tue Jan 23, 2007 4:31 pm
				by RogerNyheim
				jure wrote:Yes it is. But I've always had problems with it when using RLA/RPF it in Digital fusion since the surface/object edges had very bad AA. How do you tackle that?
just color every surface i need to comp. in a 100% luminance color..
one yellow one blue etc.... in animations you have to setup a copy ov your content dir of course...