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				Dynamic Range
				Posted: Mon Feb 27, 2017 7:54 pm
				by cruisermori
				I found this interesting article about color transform in blender.
https://www.blenderguru.com/tutorials/s ... torealism/
Would it be possible to have similar color transform in KRay?
 
			
					
				Re: Dynamic Range
				Posted: Tue Feb 28, 2017 10:27 am
				by thomas
				I'm not sure if they are just talking about working in linear color space or not, but the resulting images do look very nice!
			 
			
					
				Re: Dynamic Range
				Posted: Tue Feb 28, 2017 10:34 am
				by Janusz Biela
				We go with K3 to the Real Time Tone Mapping system. It will operate on the internal Core buffer so everything will be possible to do with this:
Clip Dark/White, gamma, contrast, white balance, photo filters, etc (everything what you can do today with High Dynamic Range information)
You will do it during the render procedures in real time. this is strict connected with Core Engine, especially with PPM and VCM technology: you do not want tone map render with big noise  

 where information about GI is very poor.
 
			
					
				Re: Dynamic Range
				Posted: Tue Feb 28, 2017 11:28 am
				by cruisermori
				Thanks Janusz for feedback and explanation of KRay 3 future Tone Mapping system. I tested this film filter in Blender and its really smart. You can increase light power and no need to place fake lights to lighten interior.
I am looking forward to seeing this new KRay functionality.
			 
			
					
				Re: Dynamic Range
				Posted: Thu Mar 02, 2017 9:16 am
				by khan973
				Janusz,  do you think that G will implement a noise reduction filter inside the rendering engine? 
It's great to get rid of it
			 
			
					
				Re: Dynamic Range
				Posted: Thu Mar 02, 2017 10:26 am
				by Janusz Biela
				khan973 wrote:Janusz,  do you think that G will implement a noise reduction filter inside the rendering engine? 
It's great to get rid of it
Yes for sure will be, this is just post process module. What is different then standard de-noise is that, it can consider information also from internal buffer of render engine (HDRi) and also photons information and GI sampling. Effect can be better then standard image processing. I do not know details but will ask G.
 
			
					
				Re: Dynamic Range
				Posted: Fri Mar 03, 2017 3:30 am
				by Keraressi Abdelkarim
				khan973 wrote:Janusz,  do you think that G will implement a noise reduction filter inside the rendering engine? 
It's great to get rid of it
why you didnt help me about amleto dude ?!!!    

 
			
					
				Re: Dynamic Range
				Posted: Thu Mar 09, 2017 9:22 pm
				by khan973
				Sorry, but I was reaaaaaally busy !
I don't know Amleto but I think all renderfarm managers worl the same. Do you have experience setting up a renderfarm ?
			 
			
					
				Re: Dynamic Range
				Posted: Thu Apr 06, 2017 2:52 am
				by Keraressi Abdelkarim
				khan973 wrote:Sorry, but I was reaaaaaally busy !
I don't know Amleto but I think all renderfarm managers worl the same. Do you have experience setting up a renderfarm ?
No sorry im noob with render farm setup.  
