Kitchen

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Janusz Biela
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Kitchen

Post by Janusz Biela »

Simple kitchen in K3OB4 with Progressive Photon Map and optimized Anti Aliasing (FSAA G4):
kitchen_01.png
kitchen_02.png
kitchen_03.png
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Keraressi Abdelkarim
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Re: Kitchen

Post by Keraressi Abdelkarim »

can you share this small scn pls ty.
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Janusz Biela
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Re: Kitchen

Post by Janusz Biela »

I will put it with OB4.
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Janusz Biela
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Re: Kitchen

Post by Janusz Biela »

New update of OB4:

old OB4:
K3_old.png
new OB4:
K3_.png
Version number is not changed yet. New update render has just much sharper pixel filter for Anti Aliasing.
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promity
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Re: Kitchen

Post by promity »

Where is kitten?!
That is strange (not about missing kitten) - all modern renderers do not have any anti-aliasing settings with respect - it defaults to the highest level.
I.e. even at the lowest setting you can get noise in the diffusion material, but not in the anti-aliasing - you never see crocodile teeth on edge of surfaces.
But with K3 we still get AA settings.
thomas
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Re: Kitchen

Post by thomas »

V-Ray still has anti-aliasing, so Kray is not alone in this respect!

Then there's the brute force renderers out there, but as we all know that is not the way to go if you are after intelligent speedy rendering.
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Janusz Biela
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Re: Kitchen

Post by Janusz Biela »

There is nothing to do with Anti Aliasing. In K3 G. did not fixed yet pixel filters for AA - why we see all the time sharp effect. Now when I render I have to use Quadratic 1.4 which in K2 is very blurred but in K3 quite sharp. This is not yet fixed - waiting on bug tracker.
...but what we can do is better GI engine because EVERYTHING depends from GI samples: when samples are optimized and calculate fast , Anti Aliasing is very fast. In K2 is total fail with this because whole "power" goes to calculate GI samples - why K2 has slow AA.
K3 has perfect situation: very modern engine make fast and smooth AA. I do not make any tests yet because I wait for these pixel filters and also for updates with reflection blur. Also G. promised update AA engine.

I think I will wait with this up to moment when G. will add pixel filters.
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Keraressi Abdelkarim
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Re: Kitchen

Post by Keraressi Abdelkarim »

Janusz Biela wrote:There is nothing to do with Anti Aliasing. In K3 G. did not fixed yet pixel filters for AA - why we see all the time sharp effect. Now when I render I have to use Quadratic 1.4 which in K2 is very blurred but in K3 quite sharp. This is not yet fixed - waiting on bug tracker.
...but what we can do is better GI engine because EVERYTHING depends from GI samples: when samples are optimized and calculate fast , Anti Aliasing is very fast. In K2 is total fail with this because whole "power" goes to calculate GI samples - why K2 has slow AA.
K3 has perfect situation: very modern engine make fast and smooth AA. I do not make any tests yet because I wait for these pixel filters and also for updates with reflection blur. Also G. promised update AA engine.

I think I will wait with this up to moment when G. will add pixel filters.

oky janusz good luck . lets wait G. and we will see ^^ . i know this k3 will be freaking amazing engine . :mrgreen:
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Janusz Biela
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Re: Kitchen

Post by Janusz Biela »

Here is new test from OB5 with LEM in windows and Physky2 (medium setting, FSAAG4 - 16 passes in PPM):
K3_.png
samsfloor
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Re: Kitchen

Post by samsfloor »

It looks very beautiful indeed, i really like that color theme.
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Janusz Biela
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Re: Kitchen

Post by Janusz Biela »

samsfloor wrote:It looks very beautiful indeed, i really like that color theme.
Thanks!
This is only technical render ...it can be even wall brick, just important is in this scene contains almost everything what we need to render interiors.
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promity
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Re: Kitchen

Post by promity »

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Janusz Biela
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Re: Kitchen

Post by Janusz Biela »

promity wrote:Not mine work. K3 RC5 (?)

https://www.youtube.com/watch?v=lqtcBe-_Gh0
Yes, Artur make it in pure Path Tracing 10 bounce lights.
He is big fan of Native LW render engine ...but lately he starting love Kray :mrgreen:
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