Some test
Posted: Thu Feb 06, 2014 8:59 pm
				
				Hi, today I set up a very simple scene just to test some materials and experiment with Kray.
There are some settings I don't understand well, this is my first attempt because I always used the default lw engine.
Here are the 2 super basic raw renders, no post production, no tone mapping, just the two jpgs saved from the image viewer. Keep in mind that this is not a comparison, just a test to help me understand how the engine works.
So, this are my questions/observations:
- besides the tone mapping (lw render is srgb color space, which I like a lot because is fine with just a little pp), I see a different rendition in materials that I don't undestand: i.e. the wood, the floor and the curtains, I mean not just the colors.
The plexy seems a bit different in reflection also, look at the bottom of the transparent chair. Are the difference because of the tonemap or other settings?
- It seems strange how AA works, what's the best algoritm? I tryied quadratic 0.5, 1.0 and 2.0 Radius to see what's change, but with greater radius i get a really soft image, and with small value I get moirè on wood and fabric without a clean result. Coming from lw which is easy with unified sampling I'm a bit lost with this settings...
- What's the problem with the noise under the transparent chair? Is it because of the AA or the shadow/lights sampling? What's the equivalent of lights/shadow sampling in kray?
- Another big problem: if I save images as png32 for composiiting (just for the background) I lost all the transparent objects. See the third image. How does the alpha for transparency works?
That's it for now, many thanks in advance!
update: added the kray tonemapped, I still see a strange behaviour in wood and the curtains...
			There are some settings I don't understand well, this is my first attempt because I always used the default lw engine.
Here are the 2 super basic raw renders, no post production, no tone mapping, just the two jpgs saved from the image viewer. Keep in mind that this is not a comparison, just a test to help me understand how the engine works.
So, this are my questions/observations:
- besides the tone mapping (lw render is srgb color space, which I like a lot because is fine with just a little pp), I see a different rendition in materials that I don't undestand: i.e. the wood, the floor and the curtains, I mean not just the colors.
The plexy seems a bit different in reflection also, look at the bottom of the transparent chair. Are the difference because of the tonemap or other settings?
- It seems strange how AA works, what's the best algoritm? I tryied quadratic 0.5, 1.0 and 2.0 Radius to see what's change, but with greater radius i get a really soft image, and with small value I get moirè on wood and fabric without a clean result. Coming from lw which is easy with unified sampling I'm a bit lost with this settings...
- What's the problem with the noise under the transparent chair? Is it because of the AA or the shadow/lights sampling? What's the equivalent of lights/shadow sampling in kray?
- Another big problem: if I save images as png32 for composiiting (just for the background) I lost all the transparent objects. See the third image. How does the alpha for transparency works?
That's it for now, many thanks in advance!
update: added the kray tonemapped, I still see a strange behaviour in wood and the curtains...
 ). The AA seems to soft for me. Anyway, also an image of all the settings and the wood surface.
 ). The AA seems to soft for me. Anyway, also an image of all the settings and the wood surface.
