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Reception render
Posted: Fri Jun 07, 2013 5:56 pm
by nico
this is the last interior kray render.

Re: Reception render
Posted: Fri Jun 07, 2013 10:58 pm
by Janusz Biela
I like it!
You had difficult mission with this scene: everything is almost white so is very hard to make render looking nice

Did You use transparent map for small holes in the chairs? ...I see no exclude reflection in places where are holes. I suggest as always clip map

Re: Reception render
Posted: Sat Jun 08, 2013 11:21 am
by nico
janusz your eyes are very very impressive!!!
for small circle you have see good!!
Re: Reception render
Posted: Wed Sep 25, 2013 6:39 pm
by nico
Janusz Biela wrote:I see no exclude reflection in places where are holes. I suggest as always clip map

Janusz i've a similar problem, so how can exlude reflection to object with clipmap?
Re: Reception render
Posted: Wed Sep 25, 2013 7:31 pm
by Janusz Biela
nico wrote:Janusz Biela wrote:I see no exclude reflection in places where are holes. I suggest as always clip map

Janusz i've a similar problem, so how can exlude reflection to object with clipmap?
I suggest Clip Map but sometimes is difficult make it fast. In my scene, if you will turn OFF map for reflection channel you will notice problem. The easiest way is just but the same map in reflection channel to exclude reflection black no reflection white 100% reflection (can be also as Alpha channel if we need incidental angle or fresnel)
Re: Reception render
Posted: Wed Sep 25, 2013 7:35 pm
by nico
Thank's tomorrow see it

Re: Reception render
Posted: Thu Sep 26, 2013 2:44 am
by Keraressi Abdelkarim
nice so far . u can make color on ground i think to give more feeling i think but nice so far

Re: Reception render
Posted: Thu Sep 26, 2013 7:59 am
by Janusz Biela
sorry I forgot texture

Re: Reception render
Posted: Thu Sep 26, 2013 12:13 pm
by nico
Janusz Biela wrote:I suggest Clip Map but sometimes is difficult make it fast. In my scene, if you will turn OFF map for reflection channel you will notice problem. The easiest way is just but the same map in reflection channel to exclude reflection black no reflection white 100% reflection (can be also as Alpha channel if we need incidental angle or fresnel)
you have a big mind man!!!
so i think you render in high quality too in lw native...i love kray because can obtain all clients want and hope that G. will update forever Kray but i see the quiet into this forum and i'm very warried for kray's future.
would be a shame if this beautiful project wrecked. I hope this does not happen but I also understand the problems of development.
sorry for OT
Re: Reception render
Posted: Thu Sep 26, 2013 12:24 pm
by Janusz Biela
Soon last update of K2.x (tomorrow if nothing happen will be for LW 11.6). K3 is in progress and soon I should receive second update of K3 for tests.