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				Couple of renders
				Posted: Thu May 16, 2013 9:03 pm
				by Keraressi Abdelkarim
				hope u like it guys .
thnx janusz and jure for help me on details .
			 
			
					
				Re: Couple of renders
				Posted: Thu May 16, 2013 9:20 pm
				by Janusz Biela
				Looks good! Try next  time control better light. Also some surfaces need better setup. 
Finally I see Hi Res image renders  

 
			
					
				Re: Couple of renders
				Posted: Thu May 16, 2013 10:03 pm
				by Keraressi Abdelkarim
				Thank u janusz   

   .  
i need to learn from u janusz surfaces setup pls .  

 
			
					
				Re: Couple of renders
				Posted: Fri May 17, 2013 4:14 am
				by jonathlee
				Nice render 

  more please?
Btw: I have a small question, as for renders no.2, on top right, you can see the corner's [as attached], I've been having this weird corner issue. Is there anyway to solve this? 
Currently I fake it with Ambient Occlusion just for the corners.
 
			
					
				Re: Couple of renders
				Posted: Fri May 17, 2013 6:43 am
				by Keraressi Abdelkarim
				dont worry this one its low quality render low kray preset  
 
  
its easy scn just i get idea  to model room with 2 chair  nothing big deal go see in other if u can see kinda things 

 
			
					
				Re: Couple of renders
				Posted: Fri May 17, 2013 1:10 pm
				by Janusz Biela
				jonathlee wrote:Nice render 

  more please?
Btw: I have a small question, as for renders no.2, on top right, you can see the corner's [as attached], I've been having this weird corner issue. Is there anyway to solve this? 
Currently I fake it with Ambient Occlusion just for the corners.
 
Yes this is normal in Final Gathering. Even it can not be called error...
To prevent it you need:
1. check photon map (Photon Estimate - Precomputed or unfiltered) - is there some errors in photon map
2. check setup of Final Gathering. Can be just too high Spatial Tolerance 
3. Can be render with one pass (second pass will find extra samples there)
4. Check the wire (error modeling affect light leak)
5. Options Path Passes are OFF (value 0)
6. not enough Photons in scene
But of course for me is just medium setup for faster render  
 
 
There is one think/hint:
Skyportal can solve this problem (there is small window which make some problem for photons coming from outside and this is also major reason for appearing splotches) This all can be solve by higher setup in Final Gathering.
Is no miracle in renders: You want good quality, then setup must be strong so automatically render will be longer also...