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				interior
				Posted: Mon Dec 31, 2012 7:15 pm
				by salvatore
				A new interior with sun and only one lumi poly with a small luminosity outside
All advice are very welcome
happy new year to all 

 
			
					
				Re: interior
				Posted: Tue Jan 01, 2013 12:39 am
				by vpii
				Looks Great
			 
			
					
				Re: interior
				Posted: Wed Jan 02, 2013 12:28 am
				by giacob
				lighting look at the top
could improve texturing... for istance bump on tiles is too obviuos
what version of lw  and kray plugin are u using?
which lighting system?
			 
			
					
				Re: interior
				Posted: Wed Jan 02, 2013 4:30 pm
				by Janusz Biela
				Going good! I see progress  

 Just to fix materials and quality  

 
			
					
				Re: interior
				Posted: Fri Jan 04, 2013 12:02 pm
				by salvatore
				Janusz Biela wrote:Going good! I see progress  

 Just to fix materials and quality  

 
Txs to all advice 
 
 
I still find a setting to increase the shadows because in reality the interior shadows are more dark
Now I will test a low power, best FG and increase the lumy and the sun
next render i post result
 
			
					
				Re: interior
				Posted: Fri Jan 04, 2013 2:35 pm
				by Janusz Biela
				salvatore wrote:Janusz Biela wrote:Going good! I see progress  

 Just to fix materials and quality  

 
Txs to all advice 
 
 
I still find a setting to increase the shadows because in reality the interior shadows are more dark
Now I will test a low power, best FG and increase the lumy and the sun
next render i post result
 
Ah no! Problem is with tonemap. Try render only Linear , then You will see shadows  
 
 
But seriously You will never receive good shadows in renders. 
First You must render in Path Tracing module which now is nonsense , second of all, renders need good post process (which force You to make good surfaces with HQ blur , good AA and good GI) and Third good setup of light. 
Try this tonemap +Skyportals