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				Sub D in Kray
				Posted: Mon Jul 02, 2012 2:47 am
				by djwaterman
				A basic question. Currently I bring in sub-D objects into LW and render with Kray, as a general rule, if the object is a hard body subject (a car for example), would it be more efficient to subdivide the object first into smaller polygons and bring it into the scene as a normal polygon object (or even convert to triangles). Would that make Kray render it faster?
			 
			
					
				Re: Sub D in Kray
				Posted: Mon Jul 02, 2012 10:24 am
				by jure
				djwaterman wrote:A basic question. Currently I bring in sub-D objects into LW and render with Kray, as a general rule, if the object is a hard body subject (a car for example), would it be more efficient to subdivide the object first into smaller polygons and bring it into the scene as a normal polygon object (or even convert to triangles). Would that make Kray render it faster?
No. conversion from sub-d - triangles happens before actual rendering so it won't speed up rendering.