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				ambient
				Posted: Sun Jun 10, 2012 10:15 pm
				by Janusz Biela
				Here are three renders from my free training. Quite different style then  before when was strong light, over bright walls, high contrast. I wanted keep more calm render, more ascetic (not too many details).  Soon next renders  

 
			
					
				Re: ambient
				Posted: Mon Jun 11, 2012 9:09 am
				by nico
				are perfect render, very hight quality...i'don't like the dof (imho) but it's all fantastic.
lumi panel on ceiling? lightportal? area? which light system are you using? 

 
			
					
				Re: ambient
				Posted: Mon Jun 11, 2012 9:18 am
				by jure
				I love the atmosphere. Good job!
			 
			
					
				Re: ambient
				Posted: Mon Jun 11, 2012 9:36 am
				by cruisermori
				Great renders. You have originated new KRay+LW quality standard. I am looking forward seeing your new renders.
			 
			
					
				Re: ambient
				Posted: Mon Jun 11, 2012 10:46 am
				by Janusz Biela
				Thank You! Btw with DoF,all the time is problem with "point of view": how, where, how strong, etc.
Here setup light (no lumi in scene). Time renders between 1:30 - 2:30 h.
			 
			
					
				Re: ambient
				Posted: Mon Jun 11, 2012 11:40 am
				by Mario
				Janusz, you are making somekind of training tutorials for us mortals?
p.s. oh yes, renders are boring as usual  

 
			
					
				Re: ambient
				Posted: Mon Jun 11, 2012 2:55 pm
				by artattak
				Dobre BARDZO DOBRE. Fotorealistyczne a to chyba najwazniejsze bo cały czas do tego dąrzymy do realizmu. Dofpro daje rade i dodaje realizmu aberacja, lekkie przepalenie. Po przyjrzeniu się na siatce doszłem do wniosku że tych świateł mogło byc znacznie mniej abu uzyskoć podobny efekt. A może mi sie wydaje. A może to takie skrzywienie aby oszczedzać na ilości swiateł aby nie zmulić renderingu. Tak czy siak świetna robota.
			 
			
					
				Re: ambient
				Posted: Mon Jun 11, 2012 3:01 pm
				by khan973
				Wow man! this looks good and different!
Your amterials are just perfect.
Why no  Lumi this time?
			 
			
					
				Re: ambient
				Posted: Mon Jun 11, 2012 3:41 pm
				by nico
				so januzs you are working with sunsky of pontonnier in this render!! no lumi in celing!!! great news for kray!!!! 
 
edit:using the plugin's the render time is greater...with lumi panel is +fast....i've see from my test...it's true?
the quality is very good and is fast set the scene but i see > time!! 

 
			
					
				Re: ambient
				Posted: Mon Jun 11, 2012 5:22 pm
				by Janusz Biela
				About lights: 
1. there a lot of spot and area lights, why? because I was tired by exponential tonemaping and "its" let`s say "patronizing" over scene (we know how exponential can ruin render...and we know we can not live without exponential) so I took decision to reduce level of exponential. So from now I will render almost pure LWF Gamma (in these renders are 75% of LWF in blending shader) If I will put just a few sources of light scene will start be overburn and flat. Is very hard control LWF but LWF brings positive thinks with real view of colors.
2. Actually this amount of lights did`t affect strong time of render (15-25 min without AA) but complicate setup of surfaces, high level of blur, high level of AA give multiply minimum 3. 
G. promised  better AA in next release and also surface shaders (which really bring speed)
3. Is one trick which I used first time: PowerShader for lights, because was too dark and could not use strong exponential or just rise up brightness of lights I make tonemaping by power (2-3 for each light) This idea can be DEVELOPED. Of course somebody will ask why not do it with lumi panels, but I observe power shader works better with physical lights. Are less splotches (almost non), less effect of strong radiation.
4. I would like really avoid problem with exponential by canceling unfortunate exponential and use only LWF Gamma. But I think this is quite difficult and maybe PowerShader can help to control better LWF Gamma.
Will continue this way and we will see what we get  

 
			
					
				Re: ambient
				Posted: Mon Jun 11, 2012 9:04 pm
				by albertos2008
				Hi janus..
what you have write before is chinese language for me..
I have to say that these images are you best work..
BTW what I really appreciate about you work is that you never stop to experiment...
really impressive!...
ciao
Alberto
			 
			
					
				Re: ambient
				Posted: Mon Jun 11, 2012 10:08 pm
				by Janusz Biela
				albertos2008 wrote:Hi janus..
what you have write before is chinese language for me..
There is more clean info about tonemaping and PowerShader.
 
			
					
				Re: ambient
				Posted: Mon Jun 11, 2012 11:57 pm
				by khan973
				That is what I tried with my last renders, but do you set up parameters in LW in LINEAR or RGB?
Also, around ceiling it's pretty dark, hox do you handle that?
			 
			
					
				Re: ambient
				Posted: Tue Jun 12, 2012 10:24 am
				by Janusz Biela
				khan973 wrote:That is what I tried with my last renders, but do you set up parameters in LW in LINEAR or RGB?
Yes, in LW  must be Linear. All space colors and tonemap You do in Kray .
 Also, around ceiling it's pretty dark, hox do you handle that?
Sorry but I do not understand question....
 
			
					
				Re: ambient
				Posted: Tue Jun 12, 2012 10:48 am
				by rosstheboss
				What a bout post - whats is your method ?