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				Background image support
				Posted: Fri Dec 23, 2011 8:15 am
				by jnom
				http://www.kraytracing.com/joomla/forum ... =viewtopic
Possible in kray 2.4? 
 
 
 So we can hide hdr lighting with a black image and get clean alpha.
 
			 
			
					
				Re: Background image support
				Posted: Fri Dec 23, 2011 1:25 pm
				by jure
				Definitely not in 2.4 since it was released already 

.
We have it on to do list, but i don't think it's gonna make it in before 3.0. I think you can work around this problem with black poly or something like that.
 
			
					
				Re: Background image support
				Posted: Fri Dec 23, 2011 5:26 pm
				by jnom
				jure wrote:Definitely not in 2.4 since it was released already 

.
We have it on to do list, but i don't think it's gonna make it in before 3.0. I think you can work around this problem with black poly or something like that.
 
I did tried that. I used a huge black poly behind all objects that faces camera all the time. Its workable except it was affecting the lighting and reflections on objects.
Is there a command I'm missing that could possibly make the black poly work like a bgimage composite? 

 
			
					
				Re: Background image support
				Posted: Fri Dec 23, 2011 7:20 pm
				by Janusz Biela
				jnom wrote:jure wrote:Definitely not in 2.4 since it was released already 

.
We have it on to do list, but i don't think it's gonna make it in before 3.0. I think you can work around this problem with black poly or something like that.
 
I did tried that. I used a huge black poly behind all objects that faces camera all the time. Its workable except it was affecting the lighting and reflections on objects.
Is there a command I'm missing that could possibly make the black poly work like a bgimage composite? 

 
I think You should play with Refine Edge in Photoshop. This is POWERFUL tool.
 
			
					
				Re: Background image support
				Posted: Sat Dec 24, 2011 12:00 am
				by jure
				jnom wrote:jure wrote:Definitely not in 2.4 since it was released already 

.
We have it on to do list, but i don't think it's gonna make it in before 3.0. I think you can work around this problem with black poly or something like that.
 
I did tried that. I used a huge black poly behind all objects that faces camera all the time. Its workable except it was affecting the lighting and reflections on objects.
Is there a command I'm missing that could possibly make the black poly work like a bgimage composite? 

 
Set it to unseen by rays and gi but make it seen by camera and turn off cast/receive shadows + alpha constant black. That should work fine.
 
			
					
				Re: Background image support
				Posted: Mon Dec 26, 2011 5:04 pm
				by ideart
				jure wrote:
...
Set it to unseen by rays and gi but make it seen by camera and turn off cast/receive shadows + alpha constant black. That should work fine.
I use an inverted black sphere that surrounds the whole scene with the above recomended setup and works fine.