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				Lumi noise
				Posted: Wed Dec 21, 2011 10:18 am
				by darickster
				Hello people,
I'm posting this, the job is done the client was happy but i wasnt. What bugs me is the noise the lumi's are causing. I upped the photons through the roof but it just comes out horrible.
To improve what is the best way to handle a situation like this?
Any help is welcome.
 
			
					
				Re: Lumi noise
				Posted: Wed Dec 21, 2011 4:51 pm
				by jure
				Is lumi calculated as direct or indirect? can you show wireframe of your ceiling?
			 
			
					
				Re: Lumi noise
				Posted: Wed Dec 21, 2011 4:54 pm
				by jure
				Oh and very nice work! 

 
			
					
				Re: Lumi noise
				Posted: Thu Dec 22, 2011 10:36 am
				by darickster
				jure wrote:Oh and very nice work! 

 
Thanks Jure. I will check when i get at the office and post.
 
			
					
				Re: Lumi noise
				Posted: Thu Dec 22, 2011 4:17 pm
				by darickster
				Hello Jure,
The lumi are calculated indirect in render settings.
Surface luminousity is 500000
krayshader lum number 500
compute as indirect in shader is off
geometry is one large poly which is the ceiling and chroom ring with lumi poly inside only, no glass on top.
			 
			
					
				Re: Lumi noise
				Posted: Thu Dec 22, 2011 9:53 pm
				by jure
				please show wireframe if you can.
			 
			
					
				Re: Lumi noise
				Posted: Fri Dec 23, 2011 11:58 am
				by darickster
				posting these wires, one is scene in layout, other is model closeup ceiling.
			 
			
					
				Re: Lumi noise
				Posted: Fri Dec 23, 2011 1:23 pm
				by jure
				hmm strange, i don't see anything in those wireframes that woul cause the noise. Perhaps you could isolate part of the scene and send it to me to investigate?
			 
			
					
				Re: Lumi noise
				Posted: Tue Dec 27, 2011 1:54 pm
				by khan973
				To me it lloks like trees reflected on the glass
			 
			
					
				Re: Lumi noise
				Posted: Tue Dec 27, 2011 2:18 pm
				by darickster
				no, i am referring to the white grain around the spots as seen in detail.jpg