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				new_baita
				Posted: Thu Oct 27, 2011 2:55 pm
				by salvatore
				A new baita in the mountain near my city
All advices and comment are very welcome
tnx
			 
			
					
				Re: new_baita
				Posted: Fri Oct 28, 2011 12:41 pm
				by 3dworks
				looks like it will become a nice image! 
 
2 things i notice: the textures of the stonework seem to be rather low res. the surfacing in general tends to look a bit like plastic - maybe using blurred reflection on the wood and a better bump map and a control of reflectivity by a map for the stone material would probably help here. it could be worth also to try to use a normal map. also, the whole image could get a bit more contrast.
i somehow like the diffuse, gray look of the scene, very realistic, but sunlight with casting shadows would add more depth to the stonework details and the wood structures. 
i like the image composition with the 'rural' foreground!
 
			
					
				Re: new_baita
				Posted: Fri Oct 28, 2011 6:21 pm
				by salvatore
				3dworks wrote:looks like it will become a nice image! 
 
2 things i notice: the textures of the stonework seem to be rather low res. the surfacing in general tends to look a bit like plastic - maybe using blurred reflection on the wood and a better bump map and a control of reflectivity by a map for the stone material would probably help here. it could be worth also to try to use a normal map. also, the whole image could get a bit more contrast.
i somehow like the diffuse, gray look of the scene, very realistic, but sunlight with casting shadows would add more depth to the stonework details and the wood structures. 
i like the image composition with the 'rural' foreground!
 
Tnx for your comment
I agree for all
The texture is a low res with normal but I must made a new Normal with less fine detail
 
			
					
				Re: new_baita
				Posted: Thu Nov 10, 2011 6:50 am
				by Keraressi Abdelkarim
				nice render but u miss somthing here. windows wood lot of reflection with no blurry and stone need some speculary and high light i think 

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