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				corte
				Posted: Wed Mar 23, 2011 10:00 pm
				by salvatore
				A new exterior
In this case a exterior with interior light problem
A tangenzial sun light with al lot dark areas
I used a phisical different to exterior
All advice are very welcome
Tnx
			 
			
					
				Re: corte
				Posted: Wed Mar 23, 2011 11:32 pm
				by khan973
				Man, you're getting better and better!
			 
			
					
				Re: corte
				Posted: Mon Mar 28, 2011 2:51 pm
				by talats
				Great Job!
The illumination system is realistic and I like the differences between the overexposed sunny areas and the dark areas. 
Very good also the texturing even if there is something of unnatural in the transition between the plaster and the wallstone next to the arc. 
Probably in a scenery like this I would expect to see also some electrical wire randomly fixed to some wall, but it's a matter of taste, time and especially of details that are useful in the measure the client pay for them.  
Anyway you are increasing your skills day by day and, let me tell you, all this quality it's out of out context for the italian market. 
Good job man.
			 
			
					
				Re: corte
				Posted: Mon Mar 28, 2011 5:51 pm
				by jure
				Very nice work. But yes the transition between stone and plaster should be done better.... You just need a couple of more texture layers blending instead of simple blur.
			 
			
					
				Re: corte
				Posted: Tue Mar 29, 2011 1:58 pm
				by salvatore
				talats wrote:Great Job!
The illumination system is realistic and I like the differences between the overexposed sunny areas and the dark areas. 
Very good also the texturing even if there is something of unnatural in the transition between the plaster and the wallstone next to the arc. 
Probably in a scenery like this I would expect to see also some electrical wire randomly fixed to some wall, but it's a matter of taste, time and especially of details that are useful in the measure the client pay for them.  
Anyway you are increasing your skills day by day and, let me tell you, all this quality it's out of out context for the italian market. 
Good job man.
thanks talats!
for your criticism and your compliments 
 
 
I'm very glad 
 
 
it exactly, my render deserved more details and better quality but the budget is very low.
I know that is not a good reason to produce a bad render and must give their best
My target is perfect render  
 
 
The right way is to forget the budget and spend all energy to the quality but oftes I don't have time
Tnx
 
			
					
				Re: corte
				Posted: Tue Mar 29, 2011 4:45 pm
				by talats
				salvatore wrote:talats wrote:Great Job!
The illumination system is realistic and I like the differences between the overexposed sunny areas and the dark areas. 
Very good also the texturing even if there is something of unnatural in the transition between the plaster and the wallstone next to the arc. 
Probably in a scenery like this I would expect to see also some electrical wire randomly fixed to some wall, but it's a matter of taste, time and especially of details that are useful in the measure the client pay for them.  
Anyway you are increasing your skills day by day and, let me tell you, all this quality it's out of out context for the italian market. 
Good job man.
thanks talats!
for your criticism and your compliments 
 
 
I'm very glad 
 
 
it exactly, my render deserved more details and better quality but the budget is very low.
I know that is not a good reason to produce a bad render and must give their best
My target is perfect render  
 
 
The right way is to forget the budget and spend all energy to the quality but oftes I don't have time
Tnx
 
I guess for a low budget that's more than a great work! And I know the situation of italian market... I am to confirm that I like your render really really much and with some little fixing this one could become your perfect render... But there are not criticism, because my advice it's something you are able simply to do having more time... and the time you give to a work often depend by the scheduling for the delivery and how much a client want to pay. For some strange reason, here in Italy, clients wants the work before than now, and want to pay less than a coffee... 
Great Salvo, render is Great!.
 
			
					
				Re: corte
				Posted: Thu Mar 31, 2011 6:08 am
				by azman_821009
				That is so cool dude!! The most part I really like is the texture. How you do the wall dirty texture on left side? It's procedural texture? which 1?
Thanks
			 
			
					
				Re: corte
				Posted: Thu Mar 31, 2011 8:54 am
				by salvatore
				azman_821009 wrote:That is so cool dude!! The most part I really like is the texture. How you do the wall dirty texture on left side? It's procedural texture? which 1?
Thanks
Tnx for your comment 
 
 
No, the texture in the left was built in Photoshop.
I had only a ugly partial photo...
 
			
					
				Re: corte
				Posted: Thu Mar 31, 2011 9:29 am
				by azman_821009
				salvatore wrote:azman_821009 wrote:That is so cool dude!! The most part I really like is the texture. How you do the wall dirty texture on left side? It's procedural texture? which 1?
Thanks
Tnx for your comment 
 
 
No, the texture in the left was built in Photoshop.
I had only a ugly partial photo...
 
I thought you were using a procedural texture. But it's still cool. Maybe you should put some trees or shrubs.