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				2.1-> 2.2 Sun Softness
				Posted: Thu Sep 30, 2010 2:38 pm
				by 3D-Reality
				Could it be that the effect of the sun softness parameter changes from version 2.1-> 2.2 ?
I get some different result with new version. The shadow quality looks more splotchy.  Is it in version 2.2 still usefull to use the command mportancegammamultiplier 1.1;?
thx
			 
			
					
				Re: 2.1-> 2.2 Sun Softness
				Posted: Thu Sep 30, 2010 3:25 pm
				by jure
				3D-Reality wrote:Could it be that the effect of the sun softness parameter changes from version 2.1-> 2.2 ?
I get some different result with new version. The shadow quality looks more splotchy.  Is it in version 2.2 still usefull to use the command mportancegammamultiplier 1.1;?
thx
There was one change with sun softness - you can now control the "graininess" of the shadow through Kray Quality Tab - Area light min/max controls.
You can still use importancegammamultiplier command if you want.
 
			
					
				Re: 2.1-> 2.2 Sun Softness
				Posted: Fri Oct 01, 2010 9:55 am
				by 3D-Reality
				For me it seems that the shadow get more soft too. And to get the graininess under control i have to increase the min recursion for area light quality from 2 -> 3. But this means much more render time for whole image.
I think for my current project i will switch back to old version.
			 
			
					
				Re: 2.1-> 2.2 Sun Softness
				Posted: Fri Oct 01, 2010 10:10 am
				by jure
				3D-Reality wrote:For me it seems that the shadow get more soft too. And to get the graininess under control i have to increase the min recursion for area light quality from 2 -> 3. But this means much more render time for whole image.
I think for my current project i will switch back to old version.
I could separate min/max recursions for Physical Sun from the rest but this means more controls inside KrayPhySky panel where there's already lots of controls. If more users request this then I'll change it.
 
			
					
				Re: 2.1-> 2.2 Sun Softness
				Posted: Fri Oct 01, 2010 4:16 pm
				by salvatore
				Help !
the new version bug in the sun shadows !!
And more dark shadows in all zone!!
			 
			
					
				Re: 2.1-> 2.2 Sun Softness
				Posted: Fri Oct 01, 2010 4:24 pm
				by jure
				Read my post above.
			 
			
					
				Re: 2.1-> 2.2 Sun Softness
				Posted: Mon Oct 11, 2010 12:31 pm
				by dee
				jure wrote:I could separate min/max recursions for Physical Sun from the rest but this means more controls inside KrayPhySky panel where there's already lots of controls. If more users request this then I'll change it.
Yes please, change it, having longer rendertimes for the same result is not good.