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				Interior
				Posted: Wed Sep 08, 2010 8:37 am
				by Janusz Biela
				Some shots from my WiP.
			 
			
					
				Re: Interior
				Posted: Wed Sep 08, 2010 2:41 pm
				by nico
				oh my god!!!
it's impressive.... 
 
 
how can you get this give me I just can not understand 
 
   
  
 
			
					
				Re: Interior
				Posted: Wed Sep 08, 2010 3:00 pm
				by geo_n
				Wow excellent. I think its few times I saw render without sunlight and overblown windows and only interior lights are used. Nice post process of as well, very subtle and fits the lighting. 
That rug is same technique as grass? FG min/max 10?
			 
			
					
				Re: Interior
				Posted: Wed Sep 08, 2010 3:55 pm
				by Janusz Biela
				geo_n wrote:Wow excellent. I think its few times I saw render without sunlight and overblown windows and only interior lights are used. Nice post process of as well, very subtle and fits the lighting. 
That rug is same technique as grass? FG min/max 10?
I test 3 pass render now. Very promise... FG is 50/1000 + new blurr engine (importancegammamultiplier 1.4; with blur min/max 3000/10000)  Very fast renders.
In scene are over 30 IES light and 8 Area. No physky. All IES have Power 2.
LWF gamma 1.4 HSV/Exponential 6.0  (30%).
 
			
					
				Re: Interior
				Posted: Wed Sep 08, 2010 5:18 pm
				by geo_n
				I meant fg min/max 10 for rug?
I notice you`re using arealights again now like in hotel scene. I thought lumipoly is better.
			 
			
					
				Re: Interior
				Posted: Wed Sep 08, 2010 6:36 pm
				by nico
				janusz can you show a top wire view with area light position?
i've same problem to create the correct lighting in my scene...have you a good tutorial or text on interior photo?
			 
			
					
				Re: Interior
				Posted: Wed Sep 08, 2010 6:38 pm
				by salvatore
				 
   
   
 
I cry!!!
You are my Idol !  
 
 
I will test this setting too
I hope that my next render is better than my last interior
 
			
					
				Re: Interior
				Posted: Thu Sep 09, 2010 8:30 am
				by nico
				Janusz Biela wrote:geo_n wrote:Wow excellent. I think its few times I saw render without sunlight and overblown windows and only interior lights are used. Nice post process of as well, very subtle and fits the lighting. 
That rug is same technique as grass? FG min/max 10?
I test 3 pass render now. Very promise... FG is 50/1000 + new blurr engine (importancegammamultiplier 1.4; with blur min/max 3000/10000)  Very fast renders.
In scene are over 30 IES light and 8 Area. No physky. All IES have Power 2.
LWF gamma 1.4 HSV/Exponential 6.0  (30%).
 
oh this setup is fast and very good light quality!!! 

 
			
					
				Re: Interior
				Posted: Wed Sep 15, 2010 3:13 pm
				by Janusz Biela
				nico wrote:janusz can you show a top wire view with area light position?
i've same problem to create the correct lighting in my scene...have you a good tutorial or text on interior photo?
I will test it yet. So just wait ...maybe this is good idea. My friend which use V-ray use "hundreds" Area lights on ceiling (he put there where is not good balance with light) So he receive kind of ambient light in interiors but still strong shadows.
 
			
					
				Re: Interior
				Posted: Mon Sep 20, 2010 11:39 am
				by Janusz Biela
				Final product. I hope looks nice  

 
			
					
				Re: Interior
				Posted: Mon Sep 20, 2010 2:15 pm
				by salvatore
				 
   
 
absolutely perfect !!
No better render in the world !
 
			
					
				Re: Interior
				Posted: Mon Sep 20, 2010 3:10 pm
				by geo_n
				Yes its perfect. Very good render with man made lighting and no sunshine type render.
Did you used arealight setup in screenshot? Last time I added many arealights kray would slow down very much. Is this fast in new kray engine than lumi poly?
			 
			
					
				Re: Interior
				Posted: Mon Sep 20, 2010 3:23 pm
				by rosstheboss
				How did u do the material spotlight...? Pls post the shader here ...
I'm looking for that look for along time ...
			 
			
					
				Re: Interior
				Posted: Mon Sep 20, 2010 3:40 pm
				by Janusz Biela
				here setup and idea (I was cancel area Light...too long render, of coarse sometimes we have to use physical light....)