Page 1 of 1
					
				exterior phisical
				Posted: Wed Jun 02, 2010 11:04 am
				by salvatore
				this exterior make with phisical
turbidity 3.0 exposure 4.0
sun power 0.6 sun shadows 3.0
A easy setting and result
I use the ivi generator for the green on the wall
quik LWF 1.8
tonemap 1.8 gamma 3.0 exp 50% blend
0.2 power photon
Is correct? there is a better setting?
thanks for your advice
			 
			
					
				Re: exterior phisical
				Posted: Wed Jun 02, 2010 2:25 pm
				by erwin zwart
				looks great to me!! Well done.
			 
			
					
				Re: exterior phisical
				Posted: Thu Jun 03, 2010 9:16 am
				by Janusz Biela
				salvatore wrote:this exterior make with phisical
turbidity 3.0 exposure 4.0
sun power 0.6 sun shadows 3.0
A easy setting and result
I use the ivi generator for the green on the wall
quik LWF 1.8
tonemap 1.8 gamma 3.0 exp 50% blend
0.2 power photon
Is correct? there is a better setting?
thanks for your advice
Try  
turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5
quik LWF 1.2  GAMMA
tonemap 1.2 GAMMA
4.0 exponential 
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2
 
			
					
				Re: exterior phisical
				Posted: Thu Jun 03, 2010 9:26 am
				by salvatore
				thanks so much for your advice!
I try your settings
next render will be better 
 
 
Salvatore
 
			
					
				Re: exterior phisical
				Posted: Thu Jun 03, 2010 10:37 am
				by geo_n
				looks like a nice place to live. very realistic render. what plant library did you use?
			 
			
					
				Re: exterior phisical
				Posted: Thu Jun 03, 2010 11:35 am
				by salvatore
				looks like a nice place to live. very realistic render. what plant library did you use?
I use onyx tree for rhe tree and bush, ivi generato for Climbing
thanks for your comment
			 
			
					
				Re: exterior phisical
				Posted: Wed Jun 09, 2010 12:29 pm
				by nico
				Johny_quick wrote:
Try  
turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5
quik LWF 1.2  GAMMA
tonemap 1.2 GAMMA
4.0 exponential 
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2
the best setup of exterior lighting 

 
			
					
				Re: exterior phisical
				Posted: Wed Jun 09, 2010 3:17 pm
				by Janusz Biela
				nico wrote:Johny_quick wrote:
Try  
turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5
quik LWF 1.2  GAMMA
tonemap 1.2 GAMMA
4.0 exponential 
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2
the best setup of exterior lighting 

 
Feel free! tonemaping in Kray is very elastic... You can experiment with difference setup.
 
			
					
				Re: exterior phisical
				Posted: Wed Jun 09, 2010 3:54 pm
				by medzo
				I'm confused. What do you mean by desaturate 0.2? Is it like to put KrayIndirectRays shader on every material in scene or something else?
			 
			
					
				Re: exterior phisical
				Posted: Wed Jun 09, 2010 4:20 pm
				by brownie
				No, it's a tailor command in the general panel of Kray:
http://www.kraytracing.com/wiki/Advance ... desaturate 
			
					
				Re: exterior phisical
				Posted: Wed Jun 09, 2010 4:23 pm
				by medzo
				Damn these tailor commands!!! 

Thanks, man!