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				exteriors
				Posted: Mon Mar 01, 2010 9:48 am
				by Janusz Biela
				Some exteriors from work.
kimara size: 40.000 pix wide. (two render connect under PS, total time render 60 h, 8 core CPU)
			 
			
					
				Re: exteriors
				Posted: Wed Mar 03, 2010 9:46 am
				by Janusz Biela
				...ok no answers...means: Crap or good renders  

 
			
					
				Re: exteriors
				Posted: Wed Mar 03, 2010 9:56 am
				by jure
				It's been said so many times already... Great works! 

 
			
					
				Re: exteriors
				Posted: Wed Mar 03, 2010 12:45 pm
				by stretch
				I'm with jure on this one........ as always, wicked stuff!!
			 
			
					
				Re: exteriors
				Posted: Wed Mar 03, 2010 12:47 pm
				by sepo
				Of course  these are great renders.    

  ....Could you tell what kind of  trees are  you using and what is the grass workaround.
 
			
					
				Re: exteriors
				Posted: Wed Mar 03, 2010 2:55 pm
				by Tartiflette
				Wow, great renders Johny !  
 
 
Now that i have Kray, i hope i'll be able to do renders just as great as yours, and with short render times.  

I'm already enjoying the ability to have literrally thousands of instances in my scenes.  
 
 
Cheers,
Laurent aka Tartiflette 

 
			
					
				Re: exteriors
				Posted: Wed Mar 03, 2010 4:38 pm
				by Janusz Biela
				sepo wrote:Of course  these are great renders.    

  ....Could you tell what kind of  trees are  you using and what is the grass workaround.
 
trees: Ever or Onyx
grass: basic subpatch clone with good grass map for probe
 
			
					
				Re: exteriors
				Posted: Wed Mar 03, 2010 7:28 pm
				by sepo
				thanks