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Commands explanation, help please
Posted: Wed Jan 28, 2009 7:00 pm
by Leftover
Hi, could someone explain what following commands do, please?
usemultipass
irradianceblurgamma
lwdirectloader
Looks like there's no info in manual and forum search doesn't show much results
Re: Commands explanation, help please
Posted: Wed Jan 28, 2009 8:50 pm
by Janusz Biela
usemultipass 0; render FSAA in one pass (Header CMDS)
irradianceblurgamma 0.3, (0.0 - 1.0) holds samples in corners (contact shadow, old Idea G. Tailer CMDS)
lwdirectloader I don`t know

Re: Commands explanation, help please
Posted: Thu Jan 29, 2009 7:24 am
by Leftover
Thanks, Johny
Are there any benifits of using "usemultipass 0"?
faster or better AA?
Re: Commands explanation, help please
Posted: Thu Jan 29, 2009 8:39 am
by Janusz Biela
Leftover wrote:Thanks, Johny
Are there any benifits of using "usemultipass 0"?
faster or better AA?
Same time but in ONE PASS. Example: without this parametr FSAA G4 render in 16 passes, with this parametr You see stright AA in One pass ofcoarse in same time.
Re: Commands explanation, help please
Posted: Thu Jan 29, 2009 12:46 pm
by Leftover
Okey, i just don't see what's a point to use one pass. With multiple passes you can see preview of final result at least

Re: Commands explanation, help please
Posted: Sat Jan 31, 2009 5:59 pm
by jure
Leftover wrote:Okey, i just don't see what's a point to use one pass. With multiple passes you can see preview of final result at least

Yeah, but with usemultipass 0; you see the final quality without having to wait for passes to finish. We were going to make this command default but now that you mentioned it maybe it's maybe better to make a button for it.
Re: Commands explanation, help please
Posted: Sat Jan 31, 2009 6:00 pm
by jure
lwdirectloader - is just a backup solution for some bug testing. You don't need it, trust me.

Re: Commands explanation, help please
Posted: Sat Jan 31, 2009 6:37 pm
by Leftover
Thanks, jure. Yes, final qualty preview makes sense.
BTW. Do you know if there's a command which would force Kray to not render final image but GI only. This one would be good for making animation GI cache. I can set "undersample" to 512 pixels, but it is not convenient since i have to restore AA settings for final render.
Re: Commands explanation, help please
Posted: Sat Jan 31, 2009 7:21 pm
by jure
Leftover wrote:Thanks, jure. Yes, final qualty preview makes sense.
BTW. Do you know if there's a command which would force Kray to not render final image but GI only. This one would be good for making animation GI cache. I can set "undersample" to 512 pixels, but it is not convenient since i have to restore AA settings for final render.
You can use KrayBuffers master plugin to render out a separate buffer for indirect light only. Kray will still render the image in preview window though.