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				Interior
				Posted: Tue Dec 30, 2008 1:17 pm
				by Janusz Biela
				Render 30 min . later I will render double size. Only lumi ball with sunsky + Sun with Power shader (3).
thx Adrian for scene.
			 
			
					
				Re: Interior
				Posted: Tue Dec 30, 2008 1:19 pm
				by ingo
				Hmm, why a lumi ball if you already use sunsky ??
			 
			
					
				Re: Interior
				Posted: Tue Dec 30, 2008 1:28 pm
				by Janusz Biela
				ingo wrote:Hmm, why a lumi ball if you already use sunsky ??
Good question.
becouse You can`t add Power shader for TextureEnviroment.
Of coarse in this scene I don`t use this, Just check how looking from Lumi bal  

 
			
					
				Re: Interior
				Posted: Tue Dec 30, 2008 6:23 pm
				by larry_g1s
				I really like the textures and colors on this one JQ, nice work.
			 
			
					
				Re: Interior
				Posted: Fri Jan 02, 2009 4:40 pm
				by sepo
				Nice render but what a fugly furniture.
			 
			
					
				Re: Interior
				Posted: Sun Jan 04, 2009 11:48 am
				by giacob_forum
				could u say something more.?.
did u use lightportal?
what are your GI setting?
did u use traditional material or nodes?
thanks in advance
			 
			
					
				Re: Interior
				Posted: Sun Jan 04, 2009 4:01 pm
				by Janusz Biela
				giacob wrote:could u say something more.?.
did u use lightportal?
what are your GI setting?
did u use traditional material or nodes?
thanks in advance
Without Skyportals
Sunsky+sun (but I will show later render with Area Lights behinde windows becouse this is much faster and better - You don`t need High setup for good contact shadows, becouse Area light are phisic stright light)
Exponential 2.2  Multiplier 0.7 in Kray
All materials have normal setup without Nodes
 
			
					
				Re: Interior
				Posted: Sun Jan 04, 2009 4:24 pm
				by giacob_forum
				thanks... so windows area light are advisable fo every scene?
can be efficiently replaced by hidden luminous polys?
			 
			
					
				Re: Interior
				Posted: Sun Jan 04, 2009 8:55 pm
				by Janusz Biela
				giacob wrote:thanks... so windows area light are advisable fo every scene?
can be efficiently replaced by hidden luminous polys?
Lumi needed high FG..... I sugest Area Lights...and hiden Lumi Poly are visible behinde glass....
 
			
					
				Re: Interior
				Posted: Mon Jan 05, 2009 8:34 am
				by Janusz Biela
				Bigger version around 50 min with Area lights behinde windows. No PS.