Page 1 of 2
					
				Glass + LightPortal
				Posted: Wed Dec 10, 2008 4:38 pm
				by artzgodka
				Hi 
below the test of the glass in Kray from LightPortal
I did not use Caustics only FG / transparency / refractions
I tried to use Caustics still but I could not take control over her
I greet
			 
			
					
				Re: Glass + LightPortal
				Posted: Thu Dec 11, 2008 10:17 pm
				by jure
				Cool! I like it... You've got a good feeling for light.
The glass highlights are too bright though... Those white spots... Did you try to use limitdr 1; command?
			 
			
					
				Re: Glass + LightPortal
				Posted: Fri Dec 12, 2008 5:56 pm
				by artzgodka
				In this picture I used only Caustics without FG transparency/refraction
all made in LW + Kray also DOF 
Jure - I want to get  beautiful focus of caustics as to execute this?
			 
			
					
				Re: Glass + LightPortal
				Posted: Fri Dec 12, 2008 8:47 pm
				by jure
				artzgodka wrote:In this picture I used only Caustics without FG transparency/refraction
all made in LW + Kray also DOF 
Jure - I want to get  beautiful focus of caustics as to execute this?
Use high caustics preset for start. Then play with settings. Use alot of photons!
 
			
					
				Re: Glass + LightPortal
				Posted: Sat Dec 20, 2008 11:51 pm
				by artzgodka
				update  

 
			
					
				Re: Glass + LightPortal
				Posted: Sun Dec 21, 2008 3:07 pm
				by Janusz Biela
				artzgodka wrote:update  

 
Hey much better! Nice colours
Time/cpu need....
maybe try FSAA G7 Mitchel, becouse Random AA have long time render.
 
			
					
				Re: Glass + LightPortal
				Posted: Sun Dec 21, 2008 3:37 pm
				by artzgodka
				the time is not amazing 1-1.5h
CPU Quad 2.4 after OC 3.2
I used random AA so but I will taste the different method
			 
			
					
				Re: Glass + LightPortal
				Posted: Sun Dec 21, 2008 9:10 pm
				by jure
				What Kray settings do u use?
			 
			
					
				Re: Glass + LightPortal
				Posted: Mon Dec 22, 2008 12:46 pm
				by artzgodka
				In last pictures I used AreaLight, Skyportal only to lighting and the conferment of the depth in to the scene
it is my seting to this scene
			 
			
					
				Re: Glass + LightPortal
				Posted: Mon Dec 22, 2008 1:33 pm
				by Janusz Biela
				Try FSAA G7 Mitchell,
Lightmap (without Skyportals)
min/max rays is too small I thing 400/800 is minimum for all renders,
Distance min is too big - 10% is good, Distance max is too - big 200% is good
Turn OFF B/D!
Blurr 2 or 4 but You must use in tailer cmds: irradianceblurgamma 0.3; or 0.1
PATH 20%/1
AREA Light quality 1/4 is good when You have high AA You can use 1/3
Recurse 15  ,
Multiplier max 0.5 in photon tab, 0.2 is good
octree 20 (this is ballanced)
			 
			
					
				Re: Glass + LightPortal
				Posted: Mon Dec 22, 2008 2:38 pm
				by jure
				For causitcs try  5.000.000, low 10% high 90% steps 10....
			 
			
					
				Re: Glass + LightPortal
				Posted: Wed Jan 07, 2009 9:17 pm
				by artzgodka
				update
			 
			
					
				Re: Glass + LightPortal
				Posted: Wed Jan 07, 2009 9:40 pm
				by Janusz Biela
				This is good. But I see problem (many peoples make this): too thick glass.
Now looking ugly. In real world glass is very thin. I will send You another scene with better lights....
			 
			
					
				Re: Glass + LightPortal
				Posted: Wed Jan 07, 2009 11:36 pm
				by jure
				that's cool! how did u make water?
			 
			
					
				Re: Glass + LightPortal
				Posted: Thu Jan 08, 2009 10:33 am
				by artzgodka
				I make water in RealFlow