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Another exterior
Posted: Wed Jul 16, 2008 11:58 pm
by phile_forum
Everyone's doing it, so here's my go so far.
I think it lacks a bit of visual "pop" so I might do some more work on the textures.
Spot light + sunsky. 4 bounces.
Comments, suggestions for improvement etc welcome.
Phil
Posted: Thu Jul 17, 2008 2:17 am
by larry_g1s
Hey looks good Phile, solid lighting, nice shadows (not too dark). I agree on the textures, those need a bit of work to really take advantage of the lighting. Nice work.
P.S. if everyone jumped off a bridge would you do that to? lol
Posted: Thu Jul 17, 2008 7:10 am
by Pheidian
Great stuff!
I see a lot of new users coming up with great renders, it's nice to see people are learning fast!
mind sharing some rendertime / cpu info as well?
Posted: Thu Jul 17, 2008 8:41 am
by phile_forum
Thanks for the comments.
Render time is 10 min on a 2.4GHz Q6600 (quad core). Most of that is down to anti-aliasing the polygonal plants I put in front of the buildings. If I'd used 2D plants, render time would have been just a couple of minutes.
Phil
Posted: Thu Jul 17, 2008 10:38 am
by geo_n
very nice lighting and rendering. I like the building too. How did you make that grass on the foreground? When I texture grass kray blurs it too much when doing aa. Is it possible to control a surface or objects AA in kray?
Posted: Thu Jul 17, 2008 8:14 pm
by phile_forum
geo_n wrote:How did you make that grass on the foreground?
Nothing special about it. Just a flat plane with a texture map (from
ambientlight). Anti-aliasing settings for Kray are Low, Quasi-random, 0.01,10,50, Nitchell.
Phil
Posted: Thu Jul 17, 2008 10:40 pm
by khan973_forum
Hello and welcome!
It's a very good start!
The only thing is the lights, you could add some IES to get better light effects and more realism.
Check Denis Pontonnier IES node.
peace
Posted: Fri Jul 18, 2008 4:45 pm
by nico
i have use your setup in my render but isn't good...
have you play with sunsky parameter?
the lighting is very good!!
Posted: Sat Jul 19, 2008 11:48 am
by darickster
its a great start, throw in some dirt on the pavement and siding for realism (maybe in post), its too clean at the moment.
good work!
Posted: Sat Jul 19, 2008 12:26 pm
by phile_forum
nico wrote:i have use your setup in my render but isn't good...
have you play with sunsky parameter?
Turbidity 4, horizon brightness 0.5 - all other settings default. Sun is a spot light 1km distant with inverse square falloff & a range of 1km. Set the colour to a warm yellow/orange. The blue from the sunsky should correct this and yield white-ish light.
You may have to experiment to get the relative intensities of your sun light and the sunsky background right. After that, you should spend time tweaking the textures.
Phil