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				Kitchen (not to be confused with jure's)
				Posted: Wed Apr 05, 2006 3:05 pm
				by Captain Obvious
				blahonga
			 
			
					
				
				Posted: Wed Apr 05, 2006 4:36 pm
				by jure
				The lighting looks good! Maybe you should add another light from the camera point to brighten up the front?
			 
			
					
				
				Posted: Mon Apr 10, 2006 7:05 pm
				by Captain Obvious
				I don't think I'll bother, Jure. 
 
Here's another render:
 
			
					
				
				Posted: Mon Apr 10, 2006 8:10 pm
				by Janusz Biela
				Captain Obvious wrote:I don't think I'll bother, Jure. 
 
Here's another render:
 
Nice. But too dark and stronge reflection... 

 
			
					
				
				Posted: Mon Apr 10, 2006 10:21 pm
				by Captain Obvious
				It looks bright enough on my monitor... :p
 I've already turned down the reflections on the wall tiles. I'll post another rendering in a while. I've also completely redone the table. I think it looks better now. Better reflections, much better edge bevels.
			 
			
					
				
				Posted: Tue Apr 11, 2006 6:24 am
				by Single
				[quote="Captain Obvious"]It looks bright enough on my monitor... :p
It is magnificent!!! If not secret, you could not describe as were tuned the materials of metal and tile?
			 
			
					
				
				Posted: Tue Apr 11, 2006 9:11 am
				by Captain Obvious
				Single wrote:It is magnificent!!! If not secret, you could not describe as were tuned the materials of metal and tile?
My secret: Fresnel effects on EVERYTHING! Every single object, more or less, has incidence angle gradients. Most objects have a small amount of reflectivity, as well.
 
			
					
				
				Posted: Tue Apr 11, 2006 9:18 am
				by Janusz Biela
				Captain Obvious wrote:Single wrote:It is magnificent!!! If not secret, you could not describe as were tuned the materials of metal and tile?
My secret: Fresnel effects on EVERYTHING! Every single object, more or less, has incidence angle gradients. Most objects have a small amount of reflectivity, as well.
 
Jep fresnel wallow is good effect to realy reflection. Show us setup for reflection?
 
			
					
				
				Posted: Tue Apr 11, 2006 7:47 pm
				by jure
				How big did you render that image? I can barely see the demo bar 
