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				Need a little help with lumi polys
				Posted: Wed Apr 02, 2008 10:48 am
				by joschy3d
				Hello,
I try to light a scene only with lumi polys, but the final renders always grainy.
What´s going wrong?
 
 
 
 
 
 
 
 
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				Posted: Wed Apr 02, 2008 11:37 am
				by Pheidian
				General tab, turn on cache irradiance. this takes the FG settings in to account, other wise it generates noisy results (QMC render)
			 
			
					
				
				Posted: Wed Apr 02, 2008 12:29 pm
				by joschy3d
				Cache irradiance is checked on...
			 
			
					
				
				Posted: Wed Apr 02, 2008 12:33 pm
				by phile_forum
				Try this:
On the Quality tab, set the preset to Custom, then increase the values in the Rays Min & Max boxes next to Luminosity threshold. Try 200 & 500 for starters and then if you see an improvement, play with the figures until you're using the lowest values that give acceptable results.
Phil
			 
			
					
				
				Posted: Wed Apr 02, 2008 1:06 pm
				by joschy3d
				Hi phile,
super, that´s helped the grain is away  
 
 
double merci,
joschy
 
			
					
				
				Posted: Wed Apr 02, 2008 1:18 pm
				by erwin zwart
				Quality tab, Luminosity model is now set to Auto with 100% I guess. For this type of large light sources , set it to "Compute as Indirect" OR set the Level to a % higher than your surface Lum % for the lumilight.
This is faster than using more lum samples if the scene is setup like I think it is.
			 
			
					
				
				Posted: Wed Apr 02, 2008 1:34 pm
				by joschy3d
				Hello Erwin,
I will try it. Thank´s for the replay.
joschy
			 
			
					
				
				Posted: Wed Apr 02, 2008 1:35 pm
				by jure
				Yep, use indirect mode like Erwin said.
			 
			
					
				
				Posted: Wed Apr 02, 2008 2:27 pm
				by joschy3d
				 
 
 
 
...the indirect solution looks not so nice as the automatic one.
 
			
					
				
				Posted: Wed Apr 02, 2008 8:06 pm
				by jure
				Of course not. But it's twice as fast. 
 
Indirect mode will blur shadows since it relies on interpolation between samples.
Direct mode will trace every pixel and so create a bit of noise.
 
			
					
				
				Posted: Thu Apr 03, 2008 9:56 am
				by joschy3d