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				Posted: Wed Jun 21, 2006 4:04 pm
				by pienri
				oops
			 
			
					
				
				Posted: Wed Jun 21, 2006 8:05 pm
				by Janusz Biela
				Swith on "FG transparency/refr"
Your FG Resolution is too low (try 0.5 m - 1 m)
Swith Global Fotonmap (if you use Area Light) received 2.000.000
Good quality but shadow from picture is no good 

 
			
					
				
				Posted: Thu Jun 22, 2006 8:21 am
				by pienri
				Thanx Johny, I'll try as soon as possible your settincs and post the result.
			 
			
					
				
				Posted: Mon Jul 17, 2006 9:41 pm
				by cruisermori
				Hello Johny. Thank you for really nice training scene. Your render quality is really superb. It is difficult to reach it  

 . Here is my first render, but I am not satisfied with lights and also render time. Any recommendations?
 
			
					
				
				Posted: Tue Jul 18, 2006 6:28 am
				by cruisermori
				Second render. I think better  

 
			
					
				
				Posted: Thu Jul 20, 2006 10:00 am
				by Janusz Biela
				Nice!
You use Area lights on ceiling? (decrese it - too strong light)
Add sfere around (blue color) scene  400-500% lumine.
			 
			
					
				
				Posted: Tue Jul 25, 2006 9:02 am
				by cruisermori
				Thanks Johny. There wasn?t problem with ceiling light, but with GI ball around (too luminous). Here is my last render. I am still not very happy with the KRay output. All renders seems too blurred to me without PS fine-tuning.
			 
			
					
				
				Posted: Wed Jul 26, 2006 12:32 am
				by Janusz Biela
				Nice image.
I must render this scene on new Kray beta.
Shadow around picture is bad (low FG) increse oversample.
To Skadome try this:
			 
			
					
				
				Posted: Wed Jul 26, 2006 12:33 am
				by Janusz Biela
				Nice image.
I must render this scene on new Kray beta with Exponential and HSV.
Shadow around picture is bad (low FG) increse oversample.
To test Skadome try this:
			 
			
					
				
				Posted: Tue Aug 01, 2006 5:30 pm
				by jure
				Mine quick try.. Sorry for the low res...
			 
			
					
				
				Posted: Tue Aug 01, 2006 10:13 pm
				by Captain Obvious
				Did you render that without irradiance caching, Jure?
			 
			
					
				
				Posted: Wed Aug 02, 2006 2:22 am
				by dwyatt
				That doesn't look bad at all Jure! The over all feeling of indirect lighting is nice and pleasant, but that direct light on the floor from the window doesn't convince me. Too sharp and bright for the rest of the room maybe. What is your lighting setup on this one, if I may ask?
			 
			
					
				
				Posted: Wed Aug 02, 2006 9:02 am
				by jure
				Captain: this is rendered with irr caching.
dwyatt: you're right... I'll go fix that when I have time. My light setup is very simple.. Just the lumi poly outside the window and a spot light for sun. I'm also using the new Exponential HSV.
			 
			
					
				
				Posted: Wed Aug 02, 2006 1:09 pm
				by Captain Obvious
				It looks a bit noisy, Jure.
			 
			
					
				
				Posted: Wed Aug 02, 2006 4:25 pm
				by Janusz Biela
				I render this scene on new Kray.... 

 Waiting for update....