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Re: Exterior
Posted: Fri Oct 17, 2008 3:20 pm
by Janusz Biela
Time zone Helsinki summer time, 6.oo, 13.oo, 18.oo clock.
Changes only SunSpot time, Sun colour and power connected with sunsky. 20 min time render.
Work in progress....
Re: Exterior
Posted: Fri Oct 17, 2008 6:20 pm
by bigstick
These are awesome! I don't know if it is because there is less pp, different lighting or what, but to me they look much, much better. The final image in particular is stunning.
I still think the bars on the roof are a bit weird, but now because the rest of the image looks real, you just look at the features on the building. Who needs Vray!
Re: Exterior
Posted: Fri Oct 17, 2008 9:23 pm
by sepo
Jim these bars are kind of normal. Their purpose is to stop snow sliding of the roof if I am correct.
Re: Exterior
Posted: Fri Oct 17, 2008 9:59 pm
by ingo
Hmm, the grass looked better in the first pictures, the grass here looks more like displacement mapping.
Re: Exterior
Posted: Fri Oct 17, 2008 10:24 pm
by bigstick
Actually I know what the bars are for, I haven't seen any that thick or apparently fixed through the tiles like that. The ones I have seen are fixed at the eaves, and much less bulky.
Re: Exterior
Posted: Sat Oct 18, 2008 11:27 am
by ingo
Just look here for the "snowbars" (click on the picture to get a bigger one):
http://www.monier-dachsysteme.de/produk ... ammer.html
Re: Exterior
Posted: Sat Oct 18, 2008 2:56 pm
by Pheidian
heheh, it's great to see that people are starting to arque about the snow stoppers, rather than some real critics, which will show it's quite close to being a good Kray exterior...
ok, this is coming very close as we have tweaked this stuff with Johny and Jure (those guys have a grass competition at the moment...)
But I think it's still proven now, that we dont need V-ray to produce exteriors as well...
Re: Exterior
Posted: Sat Oct 18, 2008 5:32 pm
by ingo
Funny but you're right. Last week my competitor looked at my Maxwell testrenderings and thought the same, it takes now a new effort into better modelling since the lighting gets so good.
Re: Exterior
Posted: Sun Oct 19, 2008 12:48 am
by bigstick
Yup, those are more like the snow stoppers I have seen! Pheidian is right of course that we are talking about the snow stoppers because everything else is so good now.
That is going to be the biggest problem with Johny's renders, because they look so good, anything that isn't right will stand out. I thought the first renders on this thread were photomontages with post-processing. Photographic, but some things just didn't look right.
The fact that they were all rendered is a credit to Johny's ability.
I would say that with these latest images he has definitely cracked exterior renders

Re: Exterior
Posted: Mon Oct 20, 2008 7:00 am
by Pheidian
As we speak, I'm rendering a little test animation of this test scene. We also have coming up some more exteriors, but cannot show at this point...
Re: Exterior
Posted: Mon Oct 20, 2008 9:49 am
by walfridson
How about a new traning package guys?

Re: Exterior
Posted: Mon Oct 20, 2008 7:28 pm
by bigstick
That's a great idea, some help in how to set up exteriors so we can all produce images (almost

) as good as these would be fantastic!
Re: Exterior
Posted: Tue Oct 21, 2008 4:40 am
by larry_g1s
Great work/test Janusz, I'll definitely be following the progress.
Re: Exterior
Posted: Wed Oct 22, 2008 11:31 am
by archijam
walfridson wrote:How about a new traning package guys?

Hear hear! : )
Evermotion just came out with their latest 10-model training package for mental ray ..
..bring on the kray version!
http://www.evermotion.org/item_309_arch ... l_ray.html
ps. perhaps we could all contribute a model or 2 to get the scenes together .. it's always tricky getting copyright free trees + architecture at a good quality.
Re: Exterior
Posted: Thu Oct 23, 2008 8:37 pm
by jure
We have emailed the Evermotion weather they want us to creat Kray version of their scene but they didn't reply.
I guess we'll just have to create our own...
