Thanks for the input. :) 
Yes, I more or less guessed as much when I understood that Kray used the display subpatch level for it's geometry. It's good to know where the limits are. With the coming node support it's still something I'll have lot's of use for in my work even without the high poly ...
					Search found 3 matches
- Mon Nov 12, 2007 1:16 pm
- Forum: General
- Topic: High Poly Displacements and Node Support?
- Replies: 16
- Views: 37060
- Sat Nov 10, 2007 8:28 pm
- Forum: General
- Topic: High Poly Displacements and Node Support?
- Replies: 16
- Views: 37060
- Sat Nov 10, 2007 2:31 pm
- Forum: General
- Topic: High Poly Displacements and Node Support?
- Replies: 16
- Views: 37060
High Poly Displacements and Node Support?
Hey Guys,
I've been looking at Kray for a long time and seeing other developers like Sensei working with Kray to make TrueHair work with it and so on makes me really excited, and thinking of finally picking it up.
I do have two questions though, if anyone can answer.
How does Kray in it's current ...
					I've been looking at Kray for a long time and seeing other developers like Sensei working with Kray to make TrueHair work with it and so on makes me really excited, and thinking of finally picking it up.
I do have two questions though, if anyone can answer.
How does Kray in it's current ...