Search found 38 matches
- Mon Nov 02, 2009 12:02 pm
- Forum: Gallery - finished works
- Topic: Delicious Deph of field
- Replies: 11
- Views: 7405
Re: Delicious Deph of field
THANK YOU VERY MUCH GUYS FOR UR ANSWERS, COMPLIMENTS AND ADVICES!
					- Thu Oct 29, 2009 6:15 pm
- Forum: Gallery - finished works
- Topic: Delicious Deph of field
- Replies: 11
- Views: 7405
Re: Delicious Deph of field
I let " limit DR After Tonemap " since I don't really understand the difference between differents options...before after??...
					
- Thu Oct 29, 2009 6:08 pm
- Forum: Gallery - finished works
- Topic: Delicious Deph of field
- Replies: 11
- Views: 7405
Delicious Deph of field
Hello everybody!
My first new Kray 2.0 RC 5 Render
First render is in HD 1920x1080, with High General Render preset with FSAA.Time render: 6 Hours 3 Minutes 14 seconds (Yeaaahhhh)
rendu_3_HD00000.jpg
Second one is in double HD 3840x2160 with Low General preset but still with FSAA.Time render ...
					My first new Kray 2.0 RC 5 Render
First render is in HD 1920x1080, with High General Render preset with FSAA.Time render: 6 Hours 3 Minutes 14 seconds (Yeaaahhhh)
rendu_3_HD00000.jpg
Second one is in double HD 3840x2160 with Low General preset but still with FSAA.Time render ...
- Mon May 11, 2009 10:14 am
- Forum: Help and Tutorials
- Topic: Lighting, color an exposure issues
- Replies: 7
- Views: 6395
Re: Lighting, color an exposure issues
cool thankssssssssss
					- Mon May 11, 2009 9:43 am
- Forum: Help and Tutorials
- Topic: Lighting, color an exposure issues
- Replies: 7
- Views: 6395
Re: Lighting, color an exposure issues
Ok thank you guys
Can anybody post a render based on these advises? Cause I'm still a bit septical...
					Can anybody post a render based on these advises? Cause I'm still a bit septical...
- Thu May 07, 2009 4:54 pm
- Forum: Help and Tutorials
- Topic: Lighting, color an exposure issues
- Replies: 7
- Views: 6395
Lighting, color an exposure issues
Hey bodies I'm back I need you againnnnnnnnnnnnnnnnn
I'm trying to get quiet same result as a render from a great and famous french factory...but I can't :-(
I can't get the same blue color on ground and yellow light on ceiling.
Why? I don't know...I'm using a 100m sphere with texture 200% lum and ...
					I'm trying to get quiet same result as a render from a great and famous french factory...but I can't :-(
I can't get the same blue color on ground and yellow light on ceiling.
Why? I don't know...I'm using a 100m sphere with texture 200% lum and ...
- Tue Apr 28, 2009 2:58 pm
- Forum: Gallery - finished works
- Topic: coupe test renders
- Replies: 44
- Views: 51626
Re: coupe test renders
De nada 
Well I'm not sure you need these spots on the ceiling....
About the renders Yes I think it seems like a natural set up with post prod in PS
					
Well I'm not sure you need these spots on the ceiling....
About the renders Yes I think it seems like a natural set up with post prod in PS
- Tue Apr 28, 2009 2:50 pm
- Forum: Gallery - finished works
- Topic: coupe test renders
- Replies: 44
- Views: 51626
Re: coupe test renders
Sorry Photon POWER Multiplier to 10 and Photon NUMBER Multiplier to about 1000 or more
explaination:
You can balance direct/indirect lighting generated by light using KrayPhotonMultiplier motion modifier:
*Direct light is controlled by lights Intensity
*Falloff distance and indirect light are ...
					explaination:
You can balance direct/indirect lighting generated by light using KrayPhotonMultiplier motion modifier:
*Direct light is controlled by lights Intensity
*Falloff distance and indirect light are ...
- Tue Apr 28, 2009 2:39 pm
- Forum: Gallery - finished works
- Topic: coupe test renders
- Replies: 44
- Views: 51626
Re: coupe test renders
 Lumi ball 100% lumi with gradient texture, Sun beige colour with POWER 5 PHOTONS 500
Area light windows POWER 5 PHOTON 500 Inv. Dist 5m, colour light blue-white
20 bounces light recurse 20 irradianceblurgamma 0.3
Exponential 2.2, 1
spatial tolerence 0.01
Desaturate Shader on the floor 50%, 1 ...
					Area light windows POWER 5 PHOTON 500 Inv. Dist 5m, colour light blue-white
20 bounces light recurse 20 irradianceblurgamma 0.3
Exponential 2.2, 1
spatial tolerence 0.01
Desaturate Shader on the floor 50%, 1 ...
- Tue Apr 28, 2009 2:01 pm
- Forum: Gallery - finished works
- Topic: coupe test renders
- Replies: 44
- Views: 51626
Re: coupe test renders
Try to apply Desaturate Shader on the floor like 50%
					- Tue Apr 28, 2009 11:20 am
- Forum: Gallery - finished works
- Topic: coupe test renders
- Replies: 44
- Views: 51626
Re: coupe test renders
Lumi ball 100% lumi with gradient texture, Sun beige colour with POWER 5 PHOTONS 500
Area light windows POWER 5 PHOTON 500 Inv. Dist 5m, colour light blue-white
20 bounces light recurse 20 irradianceblurgamma 0.3
Exponential 2.2, 1
spatial tolerence 0.01
Desaturate Shader on the floor 50%, 1 ...
					Area light windows POWER 5 PHOTON 500 Inv. Dist 5m, colour light blue-white
20 bounces light recurse 20 irradianceblurgamma 0.3
Exponential 2.2, 1
spatial tolerence 0.01
Desaturate Shader on the floor 50%, 1 ...
- Mon Apr 27, 2009 5:10 pm
- Forum: Gallery - finished works
- Topic: coupe test renders
- Replies: 44
- Views: 51626
Re: coupe test renders
Hello
Ok this can be interesting maybe we could help
will you share your're scene & object files plz
					Ok this can be interesting maybe we could help
will you share your're scene & object files plz
- Tue Mar 24, 2009 10:55 pm
- Forum: Gallery - finished works
- Topic: Why kray rocks
- Replies: 6
- Views: 4791
Re: Why kray rocks
kray also rocks because we all keep on helping each other !!
Just want to thank u guys, this forum helped me a lot!
PS: Done, great first render damnnnnnnnnnnnnnnnnnnnnnn!
					Just want to thank u guys, this forum helped me a lot!
PS: Done, great first render damnnnnnnnnnnnnnnnnnnnnnn!
- Thu Mar 12, 2009 1:29 pm
- Forum: Help and Tutorials
- Topic: Curve modeling issue
- Replies: 1
- Views: 2151
Curve modeling issue
Hi everybody, I really need some help !! I know this is not about kray render help but u guys are mostly lightwavers and would maybe be very helpful to me so...
I have to create some kind of Roasting material on an existant surface.
The aim is to create curves, and then make a rail extude on them ...
					I have to create some kind of Roasting material on an existant surface.
The aim is to create curves, and then make a rail extude on them ...
- Wed Jan 28, 2009 3:56 pm
- Forum: Help and Tutorials
- Topic: Photon multiplier shader issue
- Replies: 22
- Views: 18770
Re: Photon multiplier shader issue
Thank you
Yeah you're not wrong about the wood, I think I have to improve the map on photoshop and decrease blurr.
About the color, it is quiet as good as in reality in fact...this is Hermes specifications. Take a look at the pictures...
It also has no bump (polished).
About the contrast I don't ...
					Yeah you're not wrong about the wood, I think I have to improve the map on photoshop and decrease blurr.
About the color, it is quiet as good as in reality in fact...this is Hermes specifications. Take a look at the pictures...
It also has no bump (polished).
About the contrast I don't ...